Susannah Hallewell, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and prefers to wear white clothing when she does not wear armor. Her silver hair is greasy and uncared for. She has gleaming, smiling amber eyes.
Personality: Calm and collected, she is a well trained Herbalist. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Criminal record. Occupation: Herbalist
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 30000 cp.
Reynard Palomarez, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and has a large tan mantle and cape that has been intricately interwoven into his green robe. His chestnut hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the south; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Tailor
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Just what you see.
Ella Roscoe, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a kukri, but if one is not available she will default to her quarterstaff and is in decent physical shape. Her blonde hair is kept up in a ponytail inside a wide-brimmed hat. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has a massive crush on the younger sibling of the Assassin who has hired her part-time. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Ella was born with her father's beautiful face. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.
Motivation: She's in love; and she has decided she is irredeemable
Flaws: Insane. Bonds: Attractive, Has a crush, Criminal record. Occupation: Assassin
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 600 gp. Alexandrite (1300 gp). Silver pearl (70 gp). Deep green spinel (70 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Katherine Webley, Female Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she prefers to wear pastel pants and tee shirts. Her auburn hair is thinning but still full. She has several tiny emerald earrings on each ear.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Katherine lived on a farm with her father, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She now mingles about in high society.
Motivation: Marry her sister to traveling adventurers; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Rich, Adventurer, Family, Religious. Occupation: Locksmith
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 10 (+0) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 300 gp.
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