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NPC Generator

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Advanced [show]


Anselm Prescott, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His red hair is knotted and matted. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Anselm's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic, Addict. Bonds: Adventurer. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Anselm Prescott, Male Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)8 (-1) 8 (-1)18 (+4)
Skills Intimidation +7, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs


Anne Westbrook, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears suspenders and tan workpants. Her shirt is white, and she wears a heavy tan leather apron most of the time. Her moppish black hair is in a traditional bowl cut. Her eyes are gray and beady.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Anne lived on a farm with her father, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with her brother; and doesn't want to be a unemployed and was forced into it by her family

Ideals: Athletic. Flaws: Ugly, Shy, Antagonistic. Bonds: Family. Occupation: Unemployed

Voice: Sore throat, cough

Attributes [hide]

Anne Westbrook, Female Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)7 (-2) 15 (+2)17 (+3)
Skills Nature +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Violet garnet (800 gp). Alexandrite (800 gp). Tiger eye turquoise (6 gp).


Social Check DCs


Margery Shelley, Female Human [Permalink]

Personal [hide]

Description: This woman is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze. She has a penchant for wearing a ring with an oversized sapphire on her right hand. She has done her best to style her blonde hair to look like a famous performer. Her ears are large.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She receives visions of the future at random moments

History: Her parents moved while she was still in utero so she is the first generation to be born here. She struck it rich when she found rare goods in large quantities. She now spends her time doing works of charity.

Motivation: She is greedy; and money/treasure

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Margery Shelley, Female Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)12 (+1) 14 (+2)17 (+3)
Skills Acrobatics +2, Deception +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Alexandrite (1200 gp). Blue star sapphire (600 gp). Malachite (14 gp). Blue quartz (14 gp).


Social Check DCs


Herleva Altham, Female Human [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair is lengthy. Her eyes are a pleasant blue.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: The child of a Bricklayer, who enjoyed hunting, Herleva was taken on many hunting expeditions. Herleva liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now travels the world, in search of power and loot.

Motivation: Her religion dominates her actions; and obtaining odd cultural human artifacts is her passion

Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Nature, Adventurer, Religious. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Herleva Altham, Female Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)12 (+1) 9 (-1)18 (+4)
Skills Arcana +4, Performance +7
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. White pearl (120 gp). Deep green spinel (120 gp). Deep blue spinel (1000 gp).


Social Check DCs

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