Ermina Dalton, Female Human [Permalink]
Personal [hide]
Description: This woman sports black clothing, slightly heavier than average wear, and sports empty pouches on her belt. Her brown hair is wavy and long. She is baby faced.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Ermina studied abroad. Her family was turned out during the war. She and her family wandered north to less war torn lands. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has money and likes to spend it; and she is wracked by social anxiety
Ideals: Gifted. Flaws: Fearful, PTSD, Disease. Bonds: Rich. Occupation: Adventurer
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 30000 cp. Alexandrite (200 gp). Deep blue spinel (200 gp). Red garnet (130 gp). Tourmaline (130 gp).
Heather Kitchur, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She carries a battered scimitar and tarnished longsword as well. Her hair is always cut to a buzz. She wears crescent spectacles with a black brim.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She takes great joy in being the best Servant in town.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She inherited the family business which she has now maintained for 4 years.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Fighting, Gifted. Flaws: Shy, PTSD. Bonds: Attractive, Job. Occupation: Servant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 17 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Banded agate (9 gp). Rose (70 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Agnes Sharps, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear violet pants and tee shirts. Her black hair is well kept. She wears round tiny glasses practically rammed into her face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. As long as the job gets done she does not care how it got done.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is unsatisfied with her job; and she's repulsed by the pc
Ideals: Professionalism, Gifted. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 500 gp. 1 Chain shirt. 1 Banded mail.
Conrad Richie, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His white hair has been sun bleached extensively. His eyes are green and beady.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born into a rich family. After coming to the age of reason, Conrad took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.
Motivation: He is greedy; and money/treasure
Ideals: Gifted, Justice. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Mortician
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 6 (-2) | 17 (+3) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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