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NPC Generator

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Advanced [show]


Aldous Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple black line shooting up and back down. He carries with him a set of nunchakus, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Insomniac. Bonds: Adventurer. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Aldous Pickering, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)6 (-2) 9 (-1)11 (+0)
Skills Acrobatics +6, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Citrine (60 gp). Hematite (13 gp).


Social Check DCs


Anselm Yorke, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears grey painted combat armor at almost all times. His red hair is unkempt and raggedy. His eyes, though not visible through his cowl, are amber.

Personality: He loves telling others what to do and how they should feel about things. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Yorke, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 11 (+0)18 (+4)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Herleva Darby, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears bulky red painted plate armor. She is tall, broad shouldered and powerfully built. She has wavy blonde hair. She has several tiny sapphire earrings on each ear.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her job bores her to no end. She has decided to make it more interesting.

History: Herleva lived on a farm with her mother, near the main road leading to a nearby town. She moved out south to avoid the crime she committed. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Find a way to reverse the transformation of her brother; and she wants to meet her childhood hero

Bonds: Rich, Criminal record, Adventurer, Family, Has a crush. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Herleva Darby, Female Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)15 (+2) 8 (-1)16 (+3)
Skills Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Trym Blythe, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is long and unkept. His green eyes dart from person to person.

Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he has decided he is irredeemable

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Slave Trader

Voice: Dutch accent

Attributes [hide]

Trym Blythe, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)14 (+2) 9 (-1)12 (+1)
Skills Investigation +5, Stealth +6
Senses Passive Perception 9
Languages Common, Undercommon, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Solid gold idol (400 gp). A roughly beaten golden orb (50 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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