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NPC Generator

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Advanced [show]


Gilbert Mori, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his club. His golden hair is long and unkept. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Gilbert Mori, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2000 sp. Hematite (7 gp). Jasper (70 gp). Banded agate (7 gp). Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Avice Charlton, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'1" has a big stupid grin on her face most of the time. She tends to wear a yellow poncho over her likewise colored trousers and shirt. She keeps her white hair in a pixie cut. Her ears are large.

Personality: She acts crazy and hedonistic. She does not believe in violence as a means to an end. She is a dedicated Spice Merchant but believes her peers are too gung-ho.

History: She comes from a rich northern family. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and she has money and likes to spend it

Ideals: Pacifist. Flaws: Ugly, Hedonist. Bonds: Rich, Military. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Avice Charlton, Female Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)7 (-2) 14 (+2)14 (+2)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Black star sapphire (800 gp). Moonstone (60 gp). Rhodochrosite (14 gp).


Social Check DCs


Emma Berkeley, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She dresses in collared shirts and wears a proper scarf over her head. She wears a colorful flower in her auburn hair. Her eyes are likewise brown.

Personality: Eccentric and domineering, Emma will drive conversation. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally

Ideals: Athletic, Extrovert, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Emma Berkeley, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)14 (+2) 17 (+3)11 (+0)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 13
Languages Common, Auran, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Golden pearl (40 gp). Tiger eye turquoise (12 gp). Rhodochrosite (12 gp).


Social Check DCs


Griselda Lindsay, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears suspenders and green workpants. Her shirt is black, and she wears a heavy green leather apron most of the time. She wears her red hair up. Her brown eyes have a joyful gleam in them most of the time.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She plays an instrument quite well.

History: Born in the north to a Barkeep, Griselda learned a great deal about her mother's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has never given up on her painting dream.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Immigrant, Job. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Griselda Lindsay, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)12 (+1) 11 (+0)9 (-1)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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