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NPC Generator

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Joan Carlisle, Female Human [Permalink]

Personal [hide]

Description: This woman is wearing a perfectly clean shirt and pair of pants. She has a penchant for wearing a ring with an oversized jet on her left hand. She has a very tight haircut. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, she is a well trained Sellsword. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born in a small mountains village. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She got away from her former life and has fallen to alcoholism.

Motivation: She uses money and sex appeal to get what she needs; and she is greedy

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Rich, Job, Nature. Occupation: Sellsword

Voice: Mumbles to self between sentences

Attributes [hide]

Joan Carlisle, Female Human Paladin 5
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Ahlyssa Barlow, Female Human [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She carries with her a set of greatswords on her belt, each one with a opal on the hilt. She keeps her silver hair in a pixie cut. Her amber eyes lackadaisically let the world flow into them.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahlyssa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated, Logical. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Actor

Voice: Cold and demanding tone

Attributes [hide]

Ahlyssa Barlow, Female Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)17 (+3) 7 (-2)9 (-1)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 8
Languages Common, Druidic, Ignan, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp. Black pearl (900 gp). Moss agate (5 gp). Rich purple corundum (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Colton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow tunic with tan highlights, and long yellow pants that bunch up around his shoes, and he perpetually has his scythe ready. He keeps his silver hair in a pixie cut. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His job bores him to no end. He has decided to make it more interesting.

History: Born to a Blacksmith, his mother struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record, Poor. Occupation: Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Hugh Colton, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)10 (+0) 16 (+3)10 (+0)
Skills Stealth +5, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 1 Darkwood Buckler.


Social Check DCs


Jane Home, Female Human [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She is wearing colorful clothing, dressed as a Mercenary. Her whole body is exceptionally muscular. Her head has been shaved. Her thin eyebrows rest above her beady green eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. As long as the job gets done she does not care how it got done.

History: She was born in the south. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Jane took refuge in the ruined castle and found the beat up whip and armor she uses now. She was granted druidic powers by her dying sister.

Motivation: She has a crush on the local Spice Merchant; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Professionalism, Gifted. Flaws: Ugly, Sensitive. Bonds: Immigrant, Nature. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Jane Home, Female Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)9 (-1) 16 (+3)4 (-3)
Skills Stealth +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Blue star sapphire (1600 gp). Hematite (11 gp). 4 Alchemist’s fire. 1 Tanglefoot bags. 1 Tanglefoot bags. 4 Antitoxin.


Social Check DCs

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