Ralf Skelton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a long, green, dusty cloak. His chestnut hair is lengthy and is close to two feet long. This hazel eyed southerner is not easily forgotten.
Personality: He has always had a great fascination with Human culture. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village he learned the ways of the warrior from his father. As a young adult he joined a group advocating for an improvement in Human conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To settle down with his crush; and he would like to get married and retire
Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Family, Has a crush. Occupation: Armorer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Huckabee, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He usually wears his green robe and has his nunchaku always slung over his shoulder. He wears a deerstalker hat to hide his balding. His eyes are blue and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born the only child of a wealthy merchant. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: In love, Enemies. Occupation: Dyer
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 300 gp.
Theodoric Graham, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a black costume with the symbols of the four houses of cards on his torso and is in decent physical shape. His black hair is still thick. His face is scarred and worn.
Personality: Eccentric and domineering, Theodoric will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Theodoric hails from a village terrorized by illithids. His family was turned out during the war. He and his family wandered north to less war torn lands. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want him driven away.
Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Rich, Enemies. Occupation: Mason
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Infernal, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20000 cp. Smoky quartz (20 gp).
Giselle Brownrigg, Female Human [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She carries a battered shield and tarnished morningstar as well. Her hair is short and silver. She has gray eyes.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. A true patriot, Giselle would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her father raised her in a mountain cabin. From her teen years she was always beautiful and desirable, so people have always doted on her. She has never given up on her dancing dream.
Motivation: She wants nothing more than to rejoin the army; and to end her boredom
Ideals: Fighting, Artistic. Bonds: Attractive, Military, Nature. Occupation: Dyer
Voice: Slurs words
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp.
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