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NPC Generator

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Advanced [show]


Adam Wedgwood, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Adam hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. His job bores him to no end. He has decided to make it more interesting.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: A need for knowledge about a nearby landmark; and he has decided he is irredeemable

Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Adventurer, Criminal record. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Adam Wedgwood, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)15 (+2) 10 (+0)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Terran, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. Rich purple corundum (400 gp). Moss agate (10 gp). Bloodstone (80 gp). 1 Breastplate. 1 Chain shirt.


Social Check DCs


Mary Graham, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses like a well dressed Knight does. Her blonde hair is drawn into a tight pony tail with a clover scrunchie. She is baby faced.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born to a pair of adventurers, Mary grew up listening to her father's many stories. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor.

Ideals: Athletic, Optimist. Bonds: Job, Has a crush, Adventurer. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Mary Graham, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 7 (-2)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dean Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a sword on his belt. His hair is blonde, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Attractive, Religious. Occupation: Mason

Voice: Soft and mumbly

Attributes [hide]

Dean Cromwell, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)9 (-1) 5 (-3)11 (+0)
Skills Athletics +4, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 sp.


Social Check DCs


Don Colby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears bulky red painted plate armor. He keeps his long silver hair kept up in a rat tail. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Ideals: Athletic, Joker. Flaws: Insane. Bonds: Adventurer, Rich. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Don Colby, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)7 (-2) 12 (+1)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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