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NPC Generator

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Advanced [show]


Gilbert Ashton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He has styled his blonde hair well, parting it to the left. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He plays an instrument quite well.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Cartwright like his father before him.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Artistic. Flaws: Terse. Bonds: Religious, Job. Occupation: Cartwright

Voice: Posh accent

Attributes [hide]

Gilbert Ashton, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)4 (-3) 9 (-1)17 (+3)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Barlow, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly blonde, has prominent grey streaks. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. His father was a mechanic, and taught him how to fix just about anything. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Criminal record, Family. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Arnold Barlow, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)8 (-1) 11 (+0)14 (+2)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp.


Social Check DCs


Emmeline Everleigh, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a white coat over a grey low-cut shirt, and a wide-brimmed hat upon her head. Her black hair is cut short with large spiked bangs in the front. Her eyes are violet and catlike.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Emmeline hails from a village terrorized by drow. Her family was turned out during the war. She and her family wandered north to less war torn lands. Days after completing her studies, news broke out that her hometown was attacked by drow. Emmeline was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: She is not mentally stable, and does not behave rationally; and she is greedy

Flaws: PTSD, Insane. Bonds: Job, Rich, Enemies. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Emmeline Everleigh, Female Human Paladin 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)7 (-2) 10 (+0)9 (-1)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp.


Social Check DCs


Juliana Yorke, Female Human [Permalink]

Personal [hide]

Description: She wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case, and she perpetually has her kukri ready. Her chestnut hair is cut jaggedly and amateurishly. She is very pretty but has cold, dead eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered painting. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Bonds: Attractive, Criminal record, Adventurer. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Juliana Yorke, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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