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NPC Generator

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Ability Scores
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Advanced [show]


Ermina Barlow, Female Human [Permalink]

Personal [hide]

Description: She typically wears black cloth garments or leather armor. She has a slight overbite and is overall scrawny. Her hair is cut close to her head. She has green eyes and a black hat with a white feather.

Personality: She never swears and excessively uses polite adverbs when speaking. She misses her home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Ermina studied abroad. Ermina was born on a far western mountains where she grew up under the tutelage of her father, an expert Farmer. She became a Farmer soon after.

Motivation: Human compassion; and she'd like to take her coworkers down a peg

Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Ermina Barlow, Female Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)9 (-1) 14 (+2)16 (+3)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Rodney, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female prefers to wear violet clothing when she does not wear armor. She is tall, broad shouldered and powerfully built. Her hair is greying and her face has many wrinkles. Her violet unseeing eyes seem to look past you.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south to a Fortune-teller, Millicent learned a great deal about her mother's area of expertise. At a young age her mother died while driving off some orcs. Her father being the stubborn sort decided to stay and helped train her in shortbow use. In the meantime she has taken over work as a Fortune-teller and occasionally as a mercenary.

Motivation: Many orcs want her driven away; and obtaining odd cultural human artifacts is her passion

Ideals: Fighting. Flaws: Disease. Bonds: Job, Adventurer, Enemies. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Millicent Rodney, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp.


Social Check DCs


Mary Addington, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Mary grew up listening to her father's many stories. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She hasn't been sleeping well lately.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she wants to meet her childhood hero

Ideals: Passionate. Flaws: Insane, Insomniac. Bonds: Adventurer, Criminal record, Debt. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Mary Addington, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)9 (-1) 9 (-1)12 (+1)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs


Percival Royal, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a red poncho over his likewise colored trousers and shirt. His black hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. Cursed with lycanthropy at a very young age, Percival has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he has comitted a past crime that haunts him to this day

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Mentor. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Percival Royal, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)9 (-1) 17 (+3)11 (+0)
Skills Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Moonstone (50 gp). Deep blue spinel (700 gp). Rich purple corundum (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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