Adam Acton, Male Human [Permalink]
Personal [hide]
Description: A 6'2" western man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his auburn hair up. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with finding treasure.
History: The child of a Barkeep, who enjoyed hunting, Adam was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Adam took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and to protect his home
Flaws: Shy. Bonds: Adventurer, Nature, Family, Guardian. Occupation: Bather
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Peter Lindsey, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears an entirely tan suit with red socks and a vest with buckled shoes. His right hand appears badly burned and disfigured. He is bald on top and has large red tufts of hair around his ears. He has several tiny amber earrings on each ear.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Many gnolls want him driven away.
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Scribe
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 600 gp. Black pearl (1500 gp). Hematite (8 gp). Banded agate (8 gp). 1 Minor magic item.
Shane Nash, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue armored body suit, with a simple brown line shooting up and back down. His brown hair is still thick. He has gleaming, smiling green eyes.
Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a slaver, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Shane was born on a far northern plains where he grew up under the tutelage of his father, an expert Apothecary. He left for the north, certain he would find work there.
Motivation: His religion dominates his actions; and to prove his worth to the world
Flaws: Impulsive. Bonds: Immigrant, Religious, Mentor. Occupation: Apothecary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 56 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 8 (-1) | 16 (+3) | 6 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Manfred Haley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fine chain shirt which he covers with white colored cloaks and clothing. His head has been shaved. His thin eyebrows rest above his beady amber eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born into a rich family. While studying, he fell in love. They married and had a daughter. He now spends his time doing works of charity.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich, In love. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 30000 cp.
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Their contribution stands as a beacon of hope for all adventurers!

