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NPC Generator

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Advanced [show]


Ella Tindall, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail. Her hair is short and blonde. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is an amazing painter.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gifted student she started as a Mayor, but she got bored and became a Knight. She has worked as a Knight like her father before her.

Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Joker, Gifted. Bonds: Job, Criminal record. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Ella Tindall, Female Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)8 (-1) 13 (+1)8 (-1)
Skills Arcana +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 4 Smokesticks. 3 Holy water. 4 Alchemist’s fire.


Social Check DCs


Thomas Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. He has a moderate pudge and is not very fit. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a wizard, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has achieved small success as a Mayor.

Motivation: He is unsatisfied with his job; and to be a weaver again

Ideals: Gifted. Bonds: Rich, Adventurer, Mentor, Job. Occupation: Mayor

Voice: German accent

Attributes [hide]

Thomas Marleigh, Male Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)8 (-1) 9 (-1)8 (-1)
Skills Athletics +6, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Black opal (600 gp).


Social Check DCs


Don Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his blonde hair down. His blue eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Don was born in the east. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Painter for hire.

Motivation: Wants a kiss; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Persistence. Flaws: Antagonistic, PTSD. Bonds: Job, Has a crush. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Don Milton, Male Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)15 (+2) 6 (-2)14 (+2)
Skills Investigation +5, Stealth +4
Senses Passive Perception 8
Languages Common, Auran, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Diggory Vance, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his white hair down. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Diggory was born with his mother's beautiful face. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and expand his business

Ideals: Impeccable. Bonds: Job, Family, Attractive, Nature. Occupation: Bounty Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Diggory Vance, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Nature +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 90 pp.


Social Check DCs

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