Avice Yardley, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red hair is greasy and uncared for. This blue eyed easterner is not easily forgotten.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is able to make almost anything out of random pieces of junk.
History: She was born several months after her mother was called into army service. After coming to the age of reason, Avice took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss.
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Military. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Citrine (40 gp).
Norman Burton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green tunic with black highlights, and long blue pants that bunch up around his shoes. He wears his brown hair up. His fair skin shows little sign of his aristocratic breeding.
Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Body Guard in town.
History: The child of a Banker, who enjoyed hunting, Norman was taken on many hunting expeditions. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To end his boredom; and he seems to be bored by most things
Flaws: Impulsive, Mundane. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Body Guard
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 30000 cp.
Henry Hackney, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in a clean white cloak covering his clean studded leather. His hair is chestnut and very short. His eyes are likewise violet.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was always a brilliant, if unscrupulous mind. Through the years after Henry was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Henry's father didn't care for him much, and the feeling was mutual. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Disciplined, Logical. Flaws: Insane, Antagonistic. Bonds: Criminal record. Occupation: Barrister
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 6 (-2) | 15 (+2) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Goblin, Elven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Southey, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered sword and tarnished bow as well. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his gray eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Joker, Impeccable. Bonds: Rich, Mentor. Occupation: Spice Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 5 (-3) | 11 (+0) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!


