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NPC Generator

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Advanced [show]


Norman Gracey, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a yellow shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His long golden hair is drawn into a two foot long braid. His eyes are violet and beady.

Personality: He loves telling others what to do and how they should feel about things. He is harsh and unforgiving.

History: He got into the Actor business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Opinionated. Flaws: Ugly, Antagonistic, Racist. Bonds: Job. Occupation: Actor

Voice: Hollow voice

Attributes [hide]

Norman Gracey, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 6 (-2)18 (+4) 16 (+3)16 (+3)
Skills Animal Handling +6, Deception +6
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Aquan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Simon Staurheim, Male Human [Permalink]

Personal [hide]

Description: A 5'10" western man, he wears a brown vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His long black hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Simon took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Ugly, Cynical, Antagonistic. Bonds: Mentor. Occupation: Scribe

Voice: Sleepy voice

Attributes [hide]

Simon Staurheim, Male Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 9 (-1)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 40000 cp.


Social Check DCs


Gerald Wallace, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. He sports a long brown beard, and similarly colored long hair. He has a dull look in his amber eyes.

Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Gerald studied abroad. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gerald's father didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To protect his home; and he's repulsed by the pc

Ideals: Gifted, Professionalism. Flaws: Antagonistic, Secretive. Bonds: Guardian. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Gerald Wallace, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)9 (-1) 9 (-1)14 (+2)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Hematite (13 gp). Black opal (1000 gp). Eye agate (13 gp).


Social Check DCs


Sybil Digby, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her scimitar with her veritable burlap sack of a shirt. She has a moderate pudge and is not very fit. She has a long golden ponytail with little hanging trinkets. Her blue eyes are slightly larger than normal.

Personality: She can speak with the recently deceased. She is an amazing painter.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She dropped out of school before completing her studies. She left for the west, certain she would find work there.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Ideals: Gifted, Logical. Bonds: Immigrant, Adventurer. Occupation: Bounty Hunter

Voice: Aggressive tone

Attributes [hide]

Sybil Digby, Female Human Paladin 5
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)17 (+3) 11 (+0)5 (-3)
Skills Arcana +6, Persuasion +0
Senses Passive Perception 10
Languages Common, Auran, Aquan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20 pp. 1 Half-Plate. 1 Full Plate.


Social Check DCs

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