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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Millicent Ainsley, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear brown clothing when she does not wear armor. Her hair is black, silky, and of moderate length. She has a dull look in her hazel eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Millicent was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Meet up once more with her childhood friend.

Ideals: Athletic, Disciplined. Bonds: Attractive, In love, Poor, Adventurer. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Millicent Ainsley, Female Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 7 (-2)13 (+1) 11 (+0)12 (+1)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp.


Social Check DCs


Jane Marley, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman dresses in tan turtlenecks beneath a white coat with grey slacks. She has shaved her head bald. Her eyes are brown and beady.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise she seems alert and responsive.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She moved out south to avoid the crime she committed. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is compelled to act according to her religious beliefs; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Professionalism. Flaws: Ugly. Bonds: Nature, Religious, Criminal record. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Jane Marley, Female Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp.


Social Check DCs


Cory Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His silver hair is cut jaggedly and amateurishly. He has gleaming, smiling hazel eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is obsessed with a lost civilization.

History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and someone believes him a fraud

Flaws: Racist. Bonds: Enemies, Adventurer, Poor. Occupation: Tailor

Voice: Middle-eastern accent

Attributes [hide]

Cory Cumberbatch, Male Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)10 (+0) 15 (+2)8 (-1)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Sardonyx (20 gp). Emerald (1300 gp). Fiery yellow corundum (1300 gp).


Social Check DCs


Norman Holton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is well dressed, constantly wearing a blue suit, brown shirt, and black tie. His hair is always cut to a buzz. His violet eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. Cursed with unlife at a very young age, Norman has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: Expand his business; and sabotage a competitor

Ideals: Opinionated, Professionalism. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Interpreter

Voice: Relaxed voice

Attributes [hide]

Norman Holton, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)10 (+0) 10 (+0)16 (+3)
Skills Deception +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Azurite (7 gp).


Social Check DCs

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