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NPC Generator

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Advanced [show]


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Fortune-teller. His black hair is thinning but still full. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. Cursed with unlife at a very young age, Charles has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: Expand his business; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Joker, Gifted, Entrepeneur. Flaws: Disease. Bonds: Job. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Charles Gracey, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 10 (+0)14 (+2)
Skills Insight +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Zircon (80 gp). Bloodstone (80 gp). Smoky quartz (80 gp). 1 Darkwood Buckler. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Hadwisa Charlton, Female Human [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with top hat. She carries with her a set of scythes on her belt, each one with a ruby on the hilt. Her chestnut hair is wavy and long. Her otherwise smooth face is marked with small tiny scars.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her father was a mechanic, and taught her how to fix just about anything. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hadwisa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Fighting, Impeccable, Persistence. Flaws: Fearful. Bonds: Religious. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Hadwisa Charlton, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills Intimidation +6, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anne Clare, Female Human [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Actor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her hair is long and black with streaks of white, and is pulled back with small white clips. Her eyes are green and she is always smoking a pipe.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is frequently practicing swordplay.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has chosen to use the inheritance that was left to her frivolously. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Rich, Adventurer. Occupation: Actor

Voice: Irish accent

Attributes [hide]

Anne Clare, Female Human Paladin 5
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 15 (+2)14 (+2)
Skills Arcana +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Griselda Bentham, Female Human [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears rags and sports a simple walking cane. Her whole body is exceptionally muscular. Her hair, while still mostly silver, has prominent grey streaks. Her half smiles and gray eyes are beguiling and draw you in.

Personality: A deeply religious woman she believes everything happens for a reason. She is harsh and unforgiving.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When money was particularly tight she was walking through alleys when she overheard a Spy hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has achieved small success as a Spy.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Religious, Job. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Griselda Bentham, Female Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 9 (-1)6 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp.


Social Check DCs

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