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NPC Generator

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Advanced [show]


Beatrice Wilberforce, Female Human [Permalink]

Personal [hide]

Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and sports empty pouches on her belt. She wears her hair in dreadlocks. Her violet eyes lackadaisically let the world flow into them.

Personality: She is a hateful person. She taunts others and blames them for her problems. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born the only child of a wealthy merchant. She worked as a nervous Dyer and found it very stressful. She has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and to share knowledge with the world

Ideals: Entrepeneur, Logical. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Dyer

Voice: Aggressive tone

Attributes [hide]

Beatrice Wilberforce, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 30000 cp.


Social Check DCs


Mary Burton, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a robe, a symbol of luck around her neck, and a monstrous two handed axe on her belt. She sports auburn long hair. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. A true patriot, Mary would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Days after completing her studies, news broke out that her hometown was attacked by giants. Mary was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Gifted. Bonds: Criminal record, Military, Enemies. Occupation: Performer

Voice: Russian accent

Attributes [hide]

Mary Burton, Female Human Paladin 5
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)16 (+3) 15 (+2)15 (+2)
Skills Arcana +6, Athletics +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. Gold and topaz bottle stopper cork (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). An abacus with copper, silver and gold markers (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ida Adley, Female Human [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a slight overbite and is overall scrawny. She has moderate length golden hair. Her eyes are hazel and catlike.

Personality: She has a massive crush on the younger sibling of the Glassblower who has hired her part-time. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. There was a wharf not far from home where she often wandered off to fish. She has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. She hasn't told them the truth, but wants to settle down with them.

Motivation: She wants to get laid; and she is currently in port desperately looking for someone to get her out

Ideals: Gifted. Bonds: Has a crush, Attractive, Nature, Slave. Occupation: Glassblower

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ida Adley, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 6 (-2)10 (+0) 9 (-1)11 (+0)
Skills History +3, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Alexandrite (1200 gp).


Social Check DCs


Katherine Harley, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears many layers of old clothing at all times. She has done her best to style her golden hair to look like a famous performer. Her brown eyes are passionate and lively.

Personality: She is very quiet and rarely speaks above a whisper. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Katherine was born in the east. At a young age she loved to build and create. A few years later when the south was not economically sound they moved to her current location. She tends to her Mason job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job.

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Job. Occupation: Mason

Voice: Soft and mumbly

Attributes [hide]

Katherine Harley, Female Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)12 (+1) 12 (+1)8 (-1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp.


Social Check DCs

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