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NPC Generator

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Advanced [show]


Peter Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and silver. His violet unseeing eyes seem to look past you.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Peter lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Doctor mother left him crippled. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Fighting, Athletic, Impeccable. Flaws: Disease. Bonds: Family. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Peter Clapham, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)17 (+3) 9 (-1)15 (+2)
Skills Insight +2, Religion +6
Senses Passive Perception 9
Languages Common, Abyssal, Orc, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Margery Abram, Female Human [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her golden hair is thinning but still full. She has amber eyes and a black hat with a violet feather.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Margery was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. After coming to the age of reason, Margery took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. She hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with her crush; and she is content

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Poor, Enemies, Has a crush. Occupation: Spice Merchant

Voice: Timid voice

Attributes [hide]

Margery Abram, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Peyton, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She has a large blue mantle and cape that has been intricately interwoven into her green robe. She has a hunchback. She has wavy chestnut hair. She wears a mask on her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Griselda is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She got into the Hunter business at a young age. Her mother was very strict, and drilled into her lessons on being the perfect lady. She's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: Regain custody of her daughter.

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Family, Job. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Griselda Peyton, Female Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)16 (+3) 8 (-1)13 (+1)
Skills Insight +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Fiery yellow corundum (900 gp). White opal (900 gp). White pearl (40 gp). Deep blue spinel (200 gp).


Social Check DCs


Anne Merton, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a yellow wide-brimmed hat and yellow clothes. Her hair is cut close to her head. Her face is scarred and worn.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born in the south to a Engraver, Anne learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She has been saving her money to try and buy her brother's freedom.

Motivation: She is wracked by social anxiety; and her spouse's relatives view her with great suspicion

Flaws: Ugly, Fearful. Bonds: Nature, Religious, Job, Family. Occupation: Engraver

Voice: Low and grunting

Attributes [hide]

Anne Merton, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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