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NPC Generator

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Advanced [show]


Sybil Woods, Female Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears baggy blue pantaloons and a yellow scarf. Her golden hair is well kept. She is baby faced.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born in the south her family was never financially stable. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Sybil and her spouse have recently divorced.

Motivation: She has comitted a past crime that haunts her to this day; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Disciplined. Flaws: Antagonistic, Greedy. Bonds: Criminal record, Poor. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Sybil Woods, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)17 (+3) 14 (+2)11 (+0)
Skills Arcana +6, Stealth +3
Senses Passive Perception 12
Languages Common, Celestial, Draconic, Halfling
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerard Brixton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears a black coat over a white low-cut shirt, and a feathered hat upon his head. His hair is white and very short. He has brown eyes and a black hat with a white feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Opinionated. Bonds: Adventurer, Nature, Rich, Criminal record. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Gerard Brixton, Male Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 18 (+4)6 (-2) 14 (+2)8 (-1)
Skills Arcana +1, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Bertram Clayton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey tunic with tan highlights, and long brown pants that bunch up around his shoes. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Bertram was born the youngest of three triplets. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family.

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Family, Criminal record. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Bertram Clayton, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)16 (+3) 11 (+0)16 (+3)
Skills Intimidation +6, Investigation +6
Senses Passive Perception 10
Languages Common, Celestial, Orc, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp.


Social Check DCs


Wymar Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a brown poncho over his likewise colored trousers and shirt. He has done his best to style his auburn hair to look like a famous performer. He has several tiny ruby earrings on each ear.

Personality: He likes to make people angry or surprised. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is wracked by social anxiety.

Flaws: Antagonistic, Fearful. Bonds: Rich, Military, Adventurer. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Wymar Carlyle, Male Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)11 (+0) 16 (+3)7 (-2)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs

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