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NPC Generator

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Advanced [show]


Hugolina Home, Female Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this western woman dresses like a well dressed Weaver does. Her white hair, when down, is lengthy. She has gray eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is lazy, self-centered, vain, and jealous.

History: She was born blind and as such lacked many opportunities for work. A gifted student she started as a Soapmaker, but she got bored and became a Weaver. She then took over the family business and is one of the better Weaver for hire.

Motivation: She is unsatisfied with her job.

Ideals: Athletic. Flaws: Secretive, Selfish, Disease. Bonds: Job. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Hugolina Home, Female Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Insight +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Amber (40 gp).


Social Check DCs


Jane Addington, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a simple green robe with tan stripes complete with hood. She wears a small hat to cover her moderate length silver hair. She is baby faced.

Personality: She dislikes all the random violence that takes place in the south. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bellfounder arts, while her father instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Pacifist, Fighting. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Bellfounder

Voice: Spits and sputters

Attributes [hide]

Jane Addington, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)6 (-2) 15 (+2)13 (+1)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Blue quartz (6 gp). Iolite (80 gp). Banded agate (6 gp).


Social Check DCs


Margery Warwick, Female Human [Permalink]

Personal [hide]

Description: This woman wears a tan feathered hat and tan clothes, and sports empty pouches on her belt. Her black hair is cut jaggedly and amateurishly. Her fair skin shows little sign of her aristocratic breeding.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She works hard and plays hard.

History: The child of a Junk Dealer, who enjoyed hunting, Margery was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Margery took refuge in the large cave and found the beat up longbow and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Adventurer, Nature. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Margery Warwick, Female Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)17 (+3) 5 (-3)15 (+2)
Skills Intimidation +5, Medicine +0
Senses Passive Perception 7
Languages Common, Terran, Giant, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Sybil Gladstone, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a weathered and beat up set of banded mail beneath an oversized black coat. She has wavy golden hair. Her blue eyes peer out from beneath her Stetson black hat.

Personality: She is extraordinarily eccentric. She is skeptical of what others tell her and is slow to trust.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy; and money/treasure

Flaws: Insane, Shy, Disease. Bonds: Rich. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Sybil Gladstone, Female Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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