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NPC Generator

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Advanced [show]


Ermina Melancon, Female Human [Permalink]

Personal [hide]

Description: She wears a tan vest and prefers black and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is bristling with hidden weapons, mostly scythes and shortbows. She wears her golden hair down. Her eyes are brown and beady.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Mortician kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Ermina Melancon, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)14 (+2) 14 (+2)11 (+0)
Skills Insight +5, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Juliana Wordsworth, Female Human [Permalink]

Personal [hide]

Description: She wears black leather gloves, a black jacket, and tight pants. She has a moderate pudge and is not very fit. Her moppish black hair is in a traditional bowl cut. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She served in the navy to pay for her family's outstanding loans. Her father was a mechanic, and taught her how to fix just about anything. She has been saving her money to try and buy her brother's freedom.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Joker, Persistence. Flaws: Addict. Bonds: Family, Military. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Juliana Wordsworth, Female Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)9 (-1) 10 (+0)7 (-2)
Skills Athletics +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Mary Anderton, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is bristling with hidden weapons, mostly halberds and sais. Her white hair has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She is the product a well kept family trust fund and as such has never really known need. Her family was turned out during the war. She and her family wandered south to less war torn lands. She now mingles about in high society.

Motivation: Seeks redemption; and she has money and likes to spend it

Ideals: Joker. Flaws: Ugly, Fearful, PTSD. Bonds: Rich, Criminal record. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Mary Anderton, Female Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)9 (-1) 6 (-2)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Henry Ashley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears a blue tunic with pastel highlights, and long tan pants that bunch up around his shoes. His left hand appears badly burned and disfigured. His silver hair is drawn into a tight pony tail with a skull scrunchie. He is very pretty but has cold, dead eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Junk Dealer father left him crippled. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Rich, Military. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Henry Ashley, Male Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)18 (+4) 9 (-1)9 (-1)
Skills Nature +7, Performance +2
Senses Passive Perception 9
Languages Common, Draconic, Elven, Dwarven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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