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NPC Generator

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Advanced [show]


Ermina Hayes, Female Human [Permalink]

Personal [hide]

Description: She wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a morningstar, but if one is not available she will default to her club. She carries a battered morningstar and tarnished club as well. She wears her auburn hair down. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Philantrophist, Impeccable. Flaws: Ugly. Occupation: Courier

Voice: Sounds elderly

Attributes [hide]

Ermina Hayes, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Druidic, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp.


Social Check DCs


Gilbert Morton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a white armored body suit, with a simple green line shooting up and back down. His silver hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Flaws: Shy, Antagonistic. Bonds: Adventurer, Rich. Occupation: Mayor

Voice: Timid voice

Attributes [hide]

Gilbert Morton, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)8 (-1) 14 (+2)17 (+3)
Skills Acrobatics +2, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Amethyst (80 gp). 1 Minor magic item.


Social Check DCs


Adelard Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. His hair is white, silky, and of moderate length. His eyes, though not visible through his cowl, are green.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cook arts, while his mother instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world; and to clean up the streets

Flaws: Cynical, Impulsive, PTSD. Bonds: Attractive, Rich, Guardian. Occupation: Cook

Voice: Sleepy voice

Attributes [hide]

Adelard Hartford, Male Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Rich purple corundum (1600 gp). 1 Minor magic item.


Social Check DCs


Balimaar Asheton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight white one piece outfit complete with pants, hood, and a cape. He keeps his chestnut hair in a pixie cut. He has a tattooed face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Balimaar studied abroad. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has set out to sabotage the competition.

Motivation: To pay off his debts; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Job, In love, Debt. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Balimaar Asheton, Male Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Persuasion +5, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp.


Social Check DCs

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