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NPC Generator

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Advanced [show]


Emeny Clapham, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many blue ritualistic tattoos. She is wearing a long, black, dusty cloak. Sporting a white mohawk this woman's hair draws a lot of attention. She has a tattooed face.

Personality: Aggressive, abrasive, and angry, Emeny embodies much of what other species detest in the Humans. Energy wise she seems alert and responsive.

History: Born in the south to a Miller, Emeny learned a great deal about her father's area of expertise. Her childhood dream was to be a Healer, but she was a colossal failure. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: To clean up the streets; and further expansion of business

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Adventurer, Guardian. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Emeny Clapham, Female Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)12 (+1) 10 (+0)10 (+0)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. Jet (60 gp). Rich purple corundum (400 gp). Red garnet (60 gp). Obsidian (12 gp).


Social Check DCs


Solomon Norton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is typically in his Sage uniform. His golden hair is thinning but still full. His eyes are likewise brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a slaver, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Sage like his father before him.

Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job

Flaws: Emotional, Impulsive. Bonds: Job, Mentor, Adventurer. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Solomon Norton, Male Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 14 (+2)17 (+3) 14 (+2)15 (+2)
Skills Arcana +6, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal, Elven, Sylvan
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Melancon, Male Human [Permalink]

Personal [hide]

Description: This southern man is wearing a long, red, dusty cloak. His clothes are grease stained in places. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to make almost anything out of random pieces of junk.

History: William was born in the south. At a young age he loved to build and create. After coming to the age of reason, William took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Gifted, Persistence. Bonds: Poor, Immigrant, Attractive, Criminal record. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

William Melancon, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)16 (+3) 13 (+1)17 (+3)
Skills History +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Celestial, Infernal, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. Violet garnet (700 gp).


Social Check DCs


Heward Yardley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. His long red hair reaches down to his waist. His eyes are brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Heward has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Addict, Disease. Bonds: Attractive. Occupation: Weaver

Voice: Low rumbling, strings words together

Attributes [hide]

Heward Yardley, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs

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