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NPC Generator

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Lvl.
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Advanced [show]


Henry Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a green collared shirt and pastel pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and carries sickles. His hair is always cut to a buzz. His eyes are likewise violet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Henry is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the east was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Adventurer.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.

Ideals: Fighting. Bonds: Job, Family, Rich, Immigrant. Occupation: Adventurer

Voice: Booming voice

Attributes [hide]

Henry Sydney, Male Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)6 (-2) 10 (+0)11 (+0)
Skills Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Ermina Lincoln, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She is physically well-built. She wears a top hat to cover her moderate length auburn hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She also hits on women, regardless of circumstances.

History: The child of a Dilettante, who enjoyed hunting, Ermina was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She is searching for what she claims is her rightful reward.

Motivation: She doesn't get along with people that don't share her tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Bonds: Criminal record, Has a crush, Nature, Adventurer. Occupation: Slave Trader

Voice: Sensual and smooth

Attributes [hide]

Ermina Lincoln, Female Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp.


Social Check DCs


Williamina Brandon, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her golden hair is kept up in a ponytail inside a wide-brimmed hat. Her eyes are likewise gray.

Personality: Stoic and calm, she prefers to meditate than take action. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: A powerful wizard made her what she is. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Junk Dealer. She has set out to sabotage the competition.

Motivation: Her religion dominates her actions.

Ideals: Disciplined. Bonds: Rich, Religious, Mentor, Job. Occupation: Junk Dealer

Voice: Prounounces S like Z

Attributes [hide]

Williamina Brandon, Female Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)14 (+2) 13 (+1)10 (+0)
Skills Deception +3, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Black pearl (500 gp).


Social Check DCs


Ralf Chester, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time. He carries a battered club and tarnished flail as well. He has moderate length golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life

Ideals: Fighting, Logical. Flaws: Insane, Depressed. Bonds: Mentor. Occupation: Bowyer

Voice: Speaks with a cold

Attributes [hide]

Ralf Chester, Male Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 6 (-2)14 (+2) 15 (+2)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). Gold and topaz bottle stopper cork (500 gp). Golden circlet with four aquamarines (1000 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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