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NPC Generator

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Advanced [show]


Ermina Graham, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears grey trousers with black and grey striped suspenders. She wears various colorful collared shirts. Her red hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is used to getting what she wants. In part because she is a meticulous planner.

History: Ermina was raised in a hard working conservative environment. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She tends to her Sailor job now, and dutifully fulfills any obligations she has.

Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to open a new tavern

Ideals: Professionalism. Flaws: Disease, Racist. Bonds: Job, Enemies. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Ermina Graham, Female Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)10 (+0) 6 (-2)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp.


Social Check DCs


Gomory Clifford, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears many layers of old clothing at all times. His skin is also unnaturally pale. His silver hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.

History: Gomory was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job; and to reunite with his old friends

Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Family, Job. Occupation: Interpreter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Clifford, Male Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)8 (-1) 14 (+2)17 (+3)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Dustin Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is yellow, and he wears a heavy tan leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted, Fighting. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Dustin Cotton, Male Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)13 (+1) 12 (+1)9 (-1)
Skills Intimidation +2, Nature +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp. Jasper (30 gp). Sardonyx (30 gp). Zircon (30 gp). Banded agate (12 gp).


Social Check DCs


Mary Hackney, Female Human [Permalink]

Personal [hide]

Description: She wears pastel leather gloves, a pastel jacket, and tight pants. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has a long auburn ponytail with little hanging trinkets. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: The child of eastern immigrants she idolized her father. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Detective work with an outfit from a few towns over. Detective work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Detective job and began her own company from there.

Motivation: To get a good night's sleep; and she is unsatisfied with her job

Flaws: Insomniac, Shy. Bonds: Attractive, Immigrant, Job. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Mary Hackney, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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