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NPC Generator

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Advanced [show]


Justin Denholm, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy white suit and is in decent physical shape. He keeps his black hair in a flapper bob. His amber eyes are passionate and lively.

Personality: He never swears and excessively uses polite adverbs when speaking. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He struck the Navigator job and began his own company from there.

Motivation: To reunite with his absent mother; and he wants nothing more than to rejoin the army

Ideals: Optimist. Bonds: Attractive, Poor, Military, Job, Family. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Justin Denholm, Male Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 17 (+3)14 (+2) 11 (+0)16 (+3)
Skills History +5, Performance +6
Senses Passive Perception 10
Languages Common, Terran, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Malachite (4 gp). Star rose quartz (60 gp). Red garnet (100 gp). Alexandrite (1300 gp).


Social Check DCs


Trym Morton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses in collared shirts and wears a proper scarf over his head. He has moderate length black hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trym hails from a village terrorized by giants. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and many giants want him driven away

Ideals: Joker. Bonds: Family, Enemies, Poor. Occupation: Banker

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Morton, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)15 (+2) 11 (+0)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Blue quartz (4 gp). Amber (100 gp).


Social Check DCs


Griselda Barton, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has slicked back silver hair. Her face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Griselda embodies much of what other species detest in the Humans. She is obsessed with a lost civilization.

History: When she was but 8 years old her parents immigrated from the north. She went to a religious school and was inspired by the priests there in charitable deeds. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant, Religious. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Griselda Barton, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Investigation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Oriel Kent, Female Human [Permalink]

Personal [hide]

Description: She likes to wear black tank tops with brown skirt. Her tied-back hair is brown. She tend to wears goggles to shield her eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She served in the navy to pay for her family's outstanding loans. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Some 9 years later her spouse died after the birth of her son. Heartbroken, Oriel never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Shy. Bonds: In love, Military, Adventurer, Job. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Oriel Kent, Female Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)14 (+2) 7 (-2)10 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 8
Languages Common, Halfling, Auran
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40000 cp.


Social Check DCs

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