Bertram Huxley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears loose pants and a collared shirt complete with sweater beneath his coat, and a wedding ring on his right hand. He has shaved his head bald. His skin is flawless and his green eyes scan people very quickly.
Personality: He speaks before he thinks and is too direct. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tanner arts, while his father instructed him in etiquette, music and courtly manner. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Impulsive. Bonds: In love, Attractive, Rich, Nature. Occupation: Tanner
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp.
Egelina Charlton, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she has a large black mantle and cape that has been intricately interwoven into her blue robe, and is pretty ugly. Her red hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a slaver, Egelina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Rich, Mentor. Occupation: Miller
Voice: Soothing and warm
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Red garnet (130 gp).
Wymar Altham, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his kukri. His red hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them
History: Sold as a small child to a wizard, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Shy. Bonds: Mentor. Occupation: Shepherd
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Druidic, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp. Emerald (600 gp). Jasper (60 gp).
Rosalind Barton, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a well pressed and immaculate suit (or dress). Her moppish brown hair is in a traditional bowl cut. Her eyes, though not visible through her cowl, are brown.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was raised in a mountains tribe. When money was particularly tight she was walking through alleys when she overheard a Mortician hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day
Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Nature, Poor. Occupation: Mortician
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 7 (-2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Alexandrite (1200 gp).
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