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NPC Generator

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Advanced [show]


Sarah Woods, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a yellow shirt with thin green vertical stripes and brown pants. Her tied-back hair is chestnut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is happy with her job as a Guard. She turns her eye from what people do, preferring to live and let live. She is afraid of women and trembles around them

History: She was born the only child of a wealthy merchant. In her 18th year, her parents were killed by a brigands raid, leaving Sarah alone in the world. After a stint in an orphanage, she was adopted. She has set out to sabotage the competition.

Motivation: To be a Fisher again.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Job, Enemies. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Sarah Woods, Female Human Paladin 5
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 14 (+2)8 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp.


Social Check DCs


Beatrice Harper, Female Human [Permalink]

Personal [hide]

Description: A 6'1" western woman, she wears tattered old clothes. She sports silver long hair. She has a tattooed face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Joker, Artistic. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Gardener

Voice: Voice breaks

Attributes [hide]

Beatrice Harper, Female Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 9
Languages Common, Druidic, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Azurite (10 gp). Aquamarine (1400 gp). Azurite (10 gp). Amethyst (110 gp). 3 Smokesticks. 2 Holy water. 8 Acid flasks. 2 Holy water.


Social Check DCs


Millicent Shirley, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear tan clothing when she does not wear armor. She has a very tight haircut. She has several tiny jet earrings on each ear.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Millicent hails from a village terrorized by gnolls. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She's repulsed by the PC.

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Rich, Immigrant, Enemies. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Millicent Shirley, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Rohesia Barclay, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is an epitome of beauty. Her long golden hair reaches down to her waist. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She has always had a great fascination with Human culture. She believes the world needs to unite to get rid of brigands once and for all.

History: Rohesia hails from a village terrorized by brigands. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She inherited the family business which she has now maintained for 3 years.

Motivation: She has passion for adventuring and risk; and wants to open a new tavern

Flaws: Racist, PTSD. Bonds: Attractive, Enemies, Job, Adventurer. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Rohesia Barclay, Female Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Rose (70 gp). Golden yellow topaz (600 gp). Rich purple corundum (1200 gp). Tourmaline (150 gp).


Social Check DCs

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