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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Trym Morton, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a black and green robe with the hood down, and sports empty pouches on his belt. His auburn hair is smooth and relatively long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job

Ideals: Optimist, Gifted, Artistic. Flaws: Addict. Bonds: Job. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Trym Morton, Male Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)16 (+3) 8 (-1)13 (+1)
Skills Insight +2, Religion +6
Senses Passive Perception 9
Languages Common, Auran, Celestial, Druidic
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp.


Social Check DCs


Roger Clare, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He is renowned for his bright green suits and hats. He has a small bristly mustache and wavy red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: He was born in the south, but his parents moved at a very young age to the east. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Immigrant, Nature, Adventurer. Occupation: Mayor

Voice: Smoker's lung

Attributes [hide]

Roger Clare, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 7 (-2)13 (+1)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp. Banded agate (6 gp). Citrine (40 gp). Deep blue spinel (600 gp). 5 Acid flasks.


Social Check DCs


Ernest Clinton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he dresses in green turtlenecks beneath a white coat with black slacks. His white hair is cut short. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.

History: The child of northern immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and he would like to get married and retire

Bonds: Religious, Immigrant, Rich, Has a crush. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Ernest Clinton, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 13 (+1)9 (-1)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10 pp. Black opal (1200 gp). Aquamarine (700 gp). 1 Half-Plate. 1 Banded mail. 1 Banded mail. 1 Full Plate.


Social Check DCs


Margery Dryden, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her feathered hat is riddled with cuts and holes. Her gray eyes peer out from beneath her feathered red hat.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Margery grew up listening to her mother's many stories. Over the years she perfected her riding and shooting skills. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice, Impeccable. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Margery Dryden, Female Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)11 (+0) 6 (-2)13 (+1)
Skills Insight +1, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp.


Social Check DCs

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