Ernest Ashton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a pastel cloak and cross-gartered white stockings. His auburn hair is long and unkept. His eyes, though not visible through his cowl, are blue.
Personality: He is extraordinarily eccentric. He has a small toy that he constantly fidgets with.
History: Ernest was raised in a hard working conservative environment. He worked as a nervous Merchant and found it very stressful. He is searching for what he claims is his rightful reward.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Insane, Addict. Bonds: Job, Adventurer. Occupation: Merchant
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 16 (+3) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Matilda Blythe, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'0". She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears a wide-brimmed hat to cover her moderate length black hair. This brown eyed westerner is not easily forgotten.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Matilda lived on a farm with her father, near the main road leading to a nearby town. She moved from fad to fad and when she turned 15 she discovered dancing. She has been saving her money to try and buy her brother's freedom.
Motivation: Doesn't want to be a Layabout and was forced into it by her family.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Enemies, Family. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. Black pearl (1400 gp). Jade (110 gp). Chalcedony (60 gp). Rose (60 gp).
Eleanor Barney, Female Human [Permalink]
Personal [hide]
Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a penchant for wearing a ring with an oversized amber on her right hand. She wears her white hair up in a very large beehive style do. Her gray eyes have a joyful gleam in them most of the time.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Energy wise she seems alert and responsive.
History: She was raised by priests from a young age. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Religious, Mentor. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 9 (-1) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Moss agate (14 gp). Iolite (50 gp).
Margery Garrick, Female Human [Permalink]
Personal [hide]
Description: This woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on her belt. Her golden hair is unkempt and raggedy. Her amber eyes dart from person to person to random spaces in the air.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Margery was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has been a successful dealer in antiques buying low and selling high.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Entrepeneur, Joker. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 13 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 4000 sp. 1 Minor magic item.
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