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NPC Generator

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John Tattersall, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He has the majority of his body covered in plate. His silver hair is knotted and matted. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: When he was but 5 years old his parents immigrated from the south. John was born on a far southern mountains where he grew up under the tutelage of his father, an expert Locksmith. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Depressed. Bonds: Rich, Immigrant. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

John Tattersall, Male Human Paladin 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Deception +2, Nature +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Carnelian (80 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Gresham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a shortspear. He wears a broad hat to hide his balding. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. The war was a terrible time for him, and Hunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Addict, Hedonist, Depressed. Bonds: Attractive, Military. Occupation: Stylist

Voice: Low range voice

Attributes [hide]

Hunter Gresham, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Old masterpiece painting (1300 gp).


Social Check DCs


Balimaar Weld, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. His hair is chestnut and very short. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for him, and Balimaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Balimaar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life

Ideals: Fighting. Flaws: Ugly, Shy, Insane, Depressed. Bonds: Military. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

Balimaar Weld, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +6, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Tiger eye turquoise (8 gp).


Social Check DCs


Ermina Acton, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 6'0" and is renowned for her bright black dresses and hats. Sporting a red mohawk this woman's hair draws a lot of attention. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Aggressive, abrasive, and angry, Ermina embodies much of what other species detest in the Humans. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born blind and as such lacked many opportunities for work. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has recently gotten a pet goose that steals things from people.

Motivation: To reunite with her old friends; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Attractive, Criminal record, Adventurer. Occupation: Bather

Voice: Stutters

Attributes [hide]

Ermina Acton, Female Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)15 (+2) 13 (+1)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).


Social Check DCs

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