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NPC Generator

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Advanced [show]


Giselle Churchill, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a fine chain shirt which she covers with blue colored cloaks and clothing. She has done her best to style her chestnut hair to look like a famous performer. This gray eyed easterner is not easily forgotten.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Giselle was born the youngest of three triplets. Giselle was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Giselle decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Disease. Bonds: Adventurer, Family, Criminal record. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Giselle Churchill, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)7 (-2) 8 (-1)15 (+2)
Skills Arcana +1, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Alexandrite (500 gp). Fiery yellow corundum (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Atterton, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her chestnut hair is heavily combed to the left. Her gray eyes dart from person to person.

Personality: She is calm most of the time but flees social interaction. She is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Elizabeth was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Philantrophist. Flaws: Shy, Selfish. Bonds: Religious. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Elizabeth Atterton, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Medicine +6, Performance +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Deep blue spinel (1400 gp). Chrysoberyl (100 gp). Moonstone (50 gp). Pink pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Gentry, Female Human [Permalink]

Personal [hide]

Description: She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her nunchaku. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears a Stetson hat to cover her moderate length red hair. Her thin eyebrows rest above her beady brown eyes.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her old friends; and she wants to meet her childhood hero

Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Soapmaker

Voice: Speaks with squeezed throat

Attributes [hide]

Sarah Gentry, Female Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp.


Social Check DCs


Trey Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. He wears a top hat to hide his balding. His skin is flawless and his blue eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Joker. Flaws: Mundane, Addict. Bonds: Attractive, Family. Occupation: Barber

Voice: Raspy

Attributes [hide]

Trey Jacobs, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs

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