Guy Leighton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of the four houses of cards around his neck, and a mace on his belt. He wears a feathered hat to hide his balding. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He enjoys reading and quiet.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Guy took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Logical, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 500 gp.
Jane Eastaughffe, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears bulky pastel painted plate armor. Her blonde hair is lengthy and is close to two feet long. Her thin eyebrows rest above her beady green eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: She's looking for her big break; and she desires power and/or immortality
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Adventurer, Mentor. Occupation: Seamstress
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Banded agate (7 gp). Lapis lazuli (7 gp). Golden pearl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elizabeth Cornish, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a red vest and prefers green and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her long brown hair reaches down to her waist. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She loves telling others what to do and how they should feel about things. She does not believe in violence as a means to an end. She is a dedicated Interpreter but believes her peers are too gung-ho.
History: She comes from a rich eastern family. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.
Motivation: She is greedy.
Ideals: Opinionated, Pacifist. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Interpreter
Voice: Breathy voice
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 3000 sp. Chrysoprase (30 gp). Star rose quartz (30 gp). Amber (60 gp). Lapis lazuli (4 gp).
Maynild Adley, Female Human [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries with her a set of bows, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her hair, while still mostly brown, has prominent grey streaks. She is very pretty but has cold, dead eyes.
Personality: She speaks before she thinks and is too direct. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born in a small mountains village. Maynild liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maynild fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Rich, Nature. Occupation: Miller
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!


