Eleanor Wesley, Female Human [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of swords, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She has done her best to style her chestnut hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of herself, she believes she is the best Fletcher born in the past three hundred years. Eleanor enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: A powerful necromancer made her what she is. Her father took her hunting and taught her how to get in the mind of other creatures. She has achieved small success as a Fletcher.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Mentor, Nature. Occupation: Fletcher
Voice: Rolls R's
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 55 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 17 (+3) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.
Hugolina Rutland, Female Human [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized white coat, and she perpetually has her monstrous two handed axe ready. Her white hair is singed and shortened. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born a particularly ugly child, much to the horror of her parents. She was taken as a slave by a traveling circus and forced to perform She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert. Flaws: Ugly, Emotional. Occupation: Shoemaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 7 (-2) | 11 (+0) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Druidic
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Tourmaline (140 gp). Jasper (40 gp). Violet garnet (1000 gp). 1 Full Plate. 1 Chain shirt. 1 Darkwood Buckler.
Gunter Everly, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears dark leathers with embroidery. He keeps his long auburn hair kept up in a rat tail. He has blue eyes and a blue hat with a black feather.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Gunter hails from a village terrorized by drow. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Enemies, Adventurer. Occupation: Fisher
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Magnifying glass. 1 Silver holy symbol. 1 Hourglass. 1 Hourglass.
Kody Barton, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of longbows on his belt, each one with a ruby on the hilt. His tied-back hair is black. His blue eyes dart from person to person.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He never wears the same outfit twice, unless he absolutely has to.
History: Kody hails from a village terrorized by gnolls. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Enemies, Poor. Occupation: Marshal
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Giant, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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