Cask Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He carries a battered halberd and tarnished nunchaku as well. His yellow fur is singed and shortened. His ears are large.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invites people to come help in his community garden.
History: He was born to loving parents in a slum to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural halfling artifacts is his passion
Ideals: Fighting, Passionate, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Orc, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp.
Nadarr Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a black and pastel handkerchief worn on his right side. His green crest is thinning but still full. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.
History: Nadarr was born with his father's beautiful face. Nadarr liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted, Logical. Bonds: Nature, Attractive, Criminal record. Occupation: Miner
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 60 gp.
Geva Hale, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears skinny pants and wears a brown and black robe with the hood down. Her brown hair is smooth and relatively long. Her ears are large.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She works hard and plays hard.
History: Geva was born the youngest of three triplets. She was taken as a slave by a traveling circus and forced to perform By chance she met her sister recently and the two have been together since.
Motivation: To reunite with her absent father; and to unite with her sister
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Family, Slave. Occupation: Miller
Voice: Booming voice
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Malachite (7 gp). Rock crystal (80 gp). Red spinel (100 gp).
Therai Wish, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing, and carries kukris. He has silver hair. His eyes are black and he is always smoking a pipe.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A true patriot, Therai would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has drifted from career to career and currently works as a Scribe.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Optimist, Gifted. Bonds: Military, Job. Occupation: Scribe
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 80 gp. Freshwater pearl (6 gp).
Rosalind Byron, Female Human [Permalink]
Personal [hide]
Description: An older woman who has the majority of her body covered in plate, she is not a threatening figure. Her red hair has been sun bleached extensively. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Rosalind lived on a farm with her mother, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. Due to her spouse's obsession with being a Glassblower they were divorced and she won custody of their son. She worked as a Actor, and she later adopted a second son.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Athletic. Flaws: Addict, Secretive. Bonds: Family. Occupation: Actor
Voice: Squeaky
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 70 gp. Onyx (20 gp). 4 Holy water.
Nurkara Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of death around her neck, and a rapier on her belt, and carries rapiers. Her silver hair is well kept. She wears crescent spectacles with a black brim.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Nurkara was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Nurkara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Meet up once more with her childhood friend; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Athletic. Bonds: Criminal record, Poor, Adventurer. Occupation: Farmer
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 16 (+3) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Tharivol Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing a long, yellow cloak. His whole body is exceptionally muscular. He has a very tight haircut. His half smiles and blue eyes are beguiling and draw you in.
Personality: He snorts whenever he laughs or is feeling confident. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). By chance he met his sister recently and the two have been together since.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he's looking for his big break
Ideals: Justice. Bonds: Immigrant, Attractive, Adventurer, Family, Enemies. Occupation: Servant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 8 (-1) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Druidic, Goblin, Ignan
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp).
Ernest Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. He has a very tight haircut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He got into the Bounty Hunter business at a young age. A gifted student he started as a Weaver, but he got bored and became a Bounty Hunter. He then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.
Ideals: Impeccable, Joker. Bonds: Immigrant, Job. Occupation: Bounty Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Giant
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Bloodstone (20 gp). 1 Masterwork Common Ranged Weapon.
Thiala Morris, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She has the majority of her body covered in plate. She has moderate length red hair. Her ears are large.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Thiala was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's in love; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Shoemaker
Voice: Italian accent
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp. Moss agate (15 gp).
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