Delg Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His silver hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born at the edge of vast forest. One day when Delg was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Delg was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To find somewhere to settle down; and doesn't want to be a barrister and was forced into it by his family
Flaws: Shy, PTSD, Mundane. Bonds: Family, Nature. Occupation: Barrister
Voice: Sore throat, cough
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 210 gp. 1 Masterwork Common Ranged Weapon.
Rurik Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 3'11". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His moppish golden hair is in a traditional bowl cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has never given up on his singing dream.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: In love, Adventurer. Occupation: Barrister
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1200 sp. Black opal (800 gp). Deep green spinel (70 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Shifting Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, constantly wearing a pastel suit, tan shirt, and blue tie. He keeps his long white fur kept up in a rat tail. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Gifted. Flaws: Addict, Shy. Bonds: Military. Occupation: Fisher
Voice: Stutters
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Delg Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown tunic with tan highlights, and long white pants that bunch up around his shoes. His blonde hair is styled in orderly dreadlocks. His eyes are amber.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born in a small mountains village. After coming to the age of reason, Delg took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice, Gifted, Fighting. Flaws: Greedy. Bonds: Criminal record, Nature. Occupation: Bricklayer
Voice: Rolls R's
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Tourmaline (120 gp). Malachite (11 gp).
Thiala Radcliffe, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a worn and beaten armor. Beneath her clothing is a huge mess of scar tissue. She wears a small hat to hide her balding. Her violet eyes are passionate and lively.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the north her family was never financially stable. Her family was turned out during the war. She and her family wandered north to less war torn lands. She inherited the family business which she has now maintained for 10 years.
Motivation: Several ex partners dislike her way of doing things and want revenge; and balancing her hectic life and new knight responsibilities is difficult
Flaws: PTSD. Bonds: Slave, Job, Poor, Enemies. Occupation: Knight
Voice: Spits words with contempt
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Dentratha Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She has a moderate pudge and is not very fit. Her green crest is kept up in a ponytail inside a broad hat. Her face is covered beneath a completely black helmet.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She has a small toy that she constantly fidgets with.
History: She is the product a well kept family trust fund and as such has never really known need. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has built up a small fortune and can afford her own way.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1300 sp.
Orianna Muse, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a top hat to cover her moderate length brown hair. Her eyes are likewise white. Her teeth are white and perfect.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Rich, Attractive, Slave. Occupation: Animal Trainer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 360 gp.
Nim Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear violet pants and tee shirts. His blonde hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He plays an instrument quite well.
History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nim took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He left for the north, certain he would find work there.
Motivation: Expand his business.
Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Mentor, Nature. Occupation: Detective
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Banded mail.
Damaia Dischord, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her clothes are grease stained in places. She sports a flattop hair cut. She has gleaming, smiling white eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. As long as the job gets done she does not care how it got done.
History: Born in a small village she learned the ways of the warrior from her father. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Damaia and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Professionalism, Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Actor
Voice: German accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp. Citrine (60 gp).
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