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NPC Generator

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Advanced [show]


Torinn Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a black cloak and cross-gartered tan stockings. He sports a flattop crest cut. He wears an eyepatch.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. A true patriot, Torinn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Flaws: Ugly. Bonds: Job, Military, Immigrant. Occupation: Merchant

Voice: American accent

Attributes [hide]

Torinn Delmirev, Male Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 6 (-2)12 (+1) 9 (-1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 4000 cp.


Social Check DCs


Anne Huxley, Female Human [Permalink]

Personal [hide]

Description: She wears a brown vest and prefers blue and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a slight overbite and is overall scrawny. She has a long chestnut ponytail with little hanging trinkets. Her green eyes are slightly larger than normal.

Personality: She acts crazy and hedonistic. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born in a small plains village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Due to her spouse's obsession with being a Map Maker they were divorced and she won custody of their son. She worked as a Stylist, and she later adopted a second son.

Motivation: To unite with her brother; and find a way to reverse the transformation of her brother

Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Nature, Family. Occupation: Stylist

Voice: Gruff and masculine

Attributes [hide]

Anne Huxley, Female Human Sorcerer 2
Medium (5'7") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 6 (-2)14 (+2)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 280 gp. 1 Masterwork studded leather.


Social Check DCs


Flame Running, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is typically in her Spice Merchant uniform. Her white fur has been sun bleached extensively. She is baby faced.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. The war was a terrible time for her, and Flame does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gypsy cursed her at a young age, leading to her ugly appearance. She inherited the family business which she has now maintained for 3 years.

Motivation: She loathes her own lifestyle.

Flaws: Ugly, Depressed. Bonds: Job, Poor, Military. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Flame Running, Female Tabaxi Sorcerer 1
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 11 (+0)9 (-1) 13 (+1)7 (-2)
Skills Animal Handling +3, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Zedaar Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with broad hat. His silver crest is singed and shortened. His red unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zedaar took refuge in the large cave and found the beat up trident and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and to unite with his brother

Ideals: Entrepeneur. Flaws: Ugly, Disease, Shy. Bonds: Nature. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Zedaar Mohradyllion, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 14 (+2)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 400 sp. Red spinel (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Hadwisa Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: She tends to wear a large violet jacket. Her silver hair is well kept. She wears an eyepatch.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Flaws: Ugly, Shy. Bonds: Rich, Immigrant, Religious. Occupation: Blacksmith

Voice: Speaks with back of mouth

Attributes [hide]

Hadwisa Mellerelel, Female Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)14 (+2) 17 (+3)8 (-1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 3000 cp. 1 Banded mail.


Social Check DCs


Vaina Sandoval, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She likes to wear yellow tank tops with black skirt. Her hair is auburn and very short. Her eyes are violet.

Personality: This woman loves singing and to teach people singing more than just about anything. She plays an instrument quite well.

History: She was born to a criminal king-pin and mafia family She went to a religious school and was inspired by the priests there in charitable deeds. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to unite with her sister

Ideals: Artistic. Bonds: Criminal record, Religious, Family. Occupation: Tailor

Voice: Switch between two voices

Attributes [hide]

Vaina Sandoval, Female Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)12 (+1) 8 (-1)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 4000 cp. Amber (160 gp). 2 Tanglefoot bags.


Social Check DCs


Synthrin Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. Her blue crest is heavily combed to the left. She has a dull look in her gold eyes.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is able to make almost anything out of random pieces of junk.

History: Synthrin was born in the west. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. She has achieved small success as a Layabout.

Motivation: She wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Gifted, Persistence. Bonds: Attractive, Job, Military. Occupation: Layabout

Voice: Middle-eastern accent

Attributes [hide]

Synthrin Shestendeliath, Female Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp.


Social Check DCs


Umpen Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is renowned for his bright blue suits and hats. He has done his best to style his blonde hair to look like a famous performer. He has several tiny amethyst earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Energy wise he seems alert and responsive.

History: Sold as a small child to a wizard, Umpen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He seems to be bored by most things; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Emotional, Mundane. Bonds: Rich, Mentor, Attractive. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

Umpen Timbers, Male Gnome Sorcerer 2
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Investigation +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. 1 Masterwork Musical instrument.


Social Check DCs


Anne Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears yellow painted combat armor at almost all times. Her black hair is kept up in a ponytail inside a deerstalker hat. Her face is scarred and worn.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Energy wise she seems alert and responsive.

History: She was raised in a white middle class family as the only child. Anne was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Anne decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is content; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Bellfounder

Voice: Italian accent

Attributes [hide]

Anne Brinker, Female Half-Elf Sorcerer 1
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)9 (-1) 10 (+0)10 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Blue quartz (4 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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