Nicholas Westbrook, Male Human [Permalink]
Personal [hide]
Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. He has done his best to style his golden hair to look like a famous performer. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic, Impulsive, Ugly. Bonds: Rich, Religious. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp. 1 Masterwork Common Melee.
Traki Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet armored body suit, with a simple brown line shooting up and back down. He carries with him a set of longswords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is cut short with large spiked bangs in the front. His fierce blue eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is harsh and unforgiving.
History: Traki was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He inherited the family business which he has now maintained for 2 years.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Unemployed
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Infernal, Auran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Sannl Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She is bristling with hidden weapons, mostly monstrous two handed axes and warhammers. Her silver hair is cut short. Her face is covered beneath a completely black helmet.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. As long as the job gets done she does not care how it got done.
History: She was born in the north. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She now owns her own business.
Motivation: Expand her business; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism. Bonds: Criminal record, Job, Immigrant. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 17 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Prosperine Destiny, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman dresses well, typically a more casual-formal manner. Her silver hair is heavily combed to the right. She wears round tiny glasses practically rammed into her face.
Personality: She hates giants. She views them as having robbed her home of its proper glory. The war was a terrible time for her, and Prosperine does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She served in the navy to pay for her family's outstanding loans. When Prosperine reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Days after completing her studies, news broke out that her hometown was attacked by giants. Prosperine was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: Many giants want her driven away; and she wants revenge against giants
Flaws: Depressed. Bonds: Attractive, Poor, Enemies, Military. Occupation: Laborer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 19 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Abyssal, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
Thar Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is kept up in a ponytail inside a deerstalker hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Thar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Shepherd job and began his own company from there.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Shepherd
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 150 gp. Zircon (20 gp).
Valanthe Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear blue tank tops with grey skirt. She wears a small hat to hide her balding. She wears crescent spectacles with a black brim.
Personality: She snorts whenever she laughs or is feeling confident. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Born in a small village she learned the ways of the warrior from her mother. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Guard for hire.
Motivation: To share knowledge with the world; and she'd like to take her coworkers down a peg
Ideals: Fighting, Logical. Bonds: Immigrant, Job. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Terran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Banded mail.
Ahvain Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his dagger. He wears his silver hair down. His eyes are a pleasant gray.
Personality: He has a massive crush on the younger sibling of the Armorer who has hired him part-time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Ahvain was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.
Motivation: He's in love.
Ideals: Entrepeneur. Bonds: Has a crush, Family. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 6 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 gp. Red-brown spinel (80 gp).
Torinn Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. He has moderate length blue crest. His eyes are a pleasant red.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can't help but pocket interesting objects he comes across
History: He was born in the east, but his parents moved at a very young age to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Torinn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Torinn. He is searching for what he claims is his rightful reward.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Athletic. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Cook
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp.
Hupe TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with red colored cloaks and clothing. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He then took over the family business and is one of the better Bowyer for hire.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and sabotage a competitor
Ideals: Athletic. Flaws: Insane. Bonds: Job, Criminal record, Military. Occupation: Bowyer
Voice: Middle-eastern accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 350 gp.
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