Nora Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing a perfectly clean shirt and pair of pants. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her eyes are green.
Personality: She is fixated on the number 35. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Nora was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She dropped out of school before completing her studies. She has recently gotten a pet goose that steals things from people.
Motivation: To end her boredom; and she has decided she is irredeemable
Ideals: Logical. Flaws: Insane, Mundane. Bonds: Attractive, Criminal record, Poor. Occupation: Cartwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 140 pp. 1 Masterwork Common Ranged Weapon.
Dayereth Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Server uniform. He has done his best to style his brown hair to look like a famous performer. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted from career to career and currently works as a Server.
Motivation: Expand his business; and many giants want him driven away
Ideals: Impeccable, Fighting. Bonds: Job, Enemies. Occupation: Server
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 6 (-2) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. Amber (80 gp).
Neega Vance, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her skin is fair and her fingers are delicate and long. She keeps her long auburn hair kept up in a rat tail. She tend to wears goggles to shield her eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: From birth she was tutored by a cruel and relentless mentor. She was taken as a slave by a traveling circus and forced to perform Since then, she has sought to make the best of life.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.
Ideals: Optimist. Flaws: Cynical. Bonds: Mentor, Slave. Occupation: Soapmaker
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 8 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Bertram Preston, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a grey suit, green shirt, and grey tie. His auburn hair is kept up in a ponytail inside a top hat. He has violet eyes and a grey hat with a green feather.
Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of a Gardener, who enjoyed hunting, Bertram was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: He wants to get laid; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane. Bonds: Has a crush, Adventurer, Nature. Occupation: Carter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Jarana Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her red hair is smooth and relatively long. She wears large thick round spectacles.
Personality: She is calm most of the time but flees social interaction. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Tailor, Jarana learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She now owns her own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's looking for her big break
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Tailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Sylvan, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Orsik Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are green.
Personality: Stoic and calm, he prefers to meditate than take action. He is an amazing painter.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Orsik took refuge in the ruined castle and found the beat up shield and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Gifted. Bonds: Attractive, Nature, Adventurer. Occupation: Painter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Draconic, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Vrondiss Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and dresses like a well dressed Architect does. His crest is greying and his face has many wrinkles. His ears are large.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a logical person and will generally grow upset if things defy logic and science.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Architect for hire.
Motivation: Sabotage a competitor.
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Architect
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 110 gp.
Merla High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a red and yellow handkerchief worn on her left side. She has a moderate pudge and is not very fit. She has dyed her greying brown hair a little too much giving a sharp brown color. Her violet eyes dart from person to person to random spaces in the air.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also is a firm believer in the womanly ideal.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her homeland was ravaged by war and she spent much of her life rebuilding it. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Wants her loneliness to end; and she wants to get laid
Flaws: Antagonistic, Impulsive, PTSD. Bonds: Guardian, Has a crush. Occupation: Spy
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Sardonyx (60 gp).
Williamina Nibley, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears rags and sports a simple walking cane. Her auburn hair is long and unkept. Her green eyes are passionate and lively.
Personality: She loves telling others what to do and how they should feel about things. She invites people to come help in her community garden.
History: Born to a Actor, her father struggled to pay the bills. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally
Ideals: Opinionated, Philantrophist. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Bowyer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
