Vapula Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a worn and beaten armor. She is muscular with a powerful set of arms. Her chestnut hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She got into the Herbalist business at a young age. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has never given up on her painting dream.
Motivation: She doesn't get along with people that don't share her tastes; and to be a shipwright again
Ideals: Joker, Artistic, Impeccable. Bonds: Job, Military. Occupation: Herbalist
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Malachite (6 gp).
Mamnen Principle, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak, and carries hand crossbows. He has dyed his greying dark red hair a little too much giving a sharp dark red color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Mamnen is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.
History: He comes from a rich northern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mamnen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and to prove his worth to the world
Ideals: Fighting. Flaws: Insane, Depressed, Impulsive. Bonds: Rich, Adventurer. Occupation: Weaver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 50 gp.
Sapply Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not trust anyone and sleeps with one eye open.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Athletic. Flaws: Insane, Disease, Insomniac. Occupation: Shoemaker
Voice: Jamaican accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 7 (-2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1200 sp.
Laucian Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His hair is brown and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a habit of throwing himself into exceedingly dangerous situations.
History: Laucian lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Insane, Cynical, Impulsive. Bonds: Poor, Family. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Elysande Marley, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many white ritualistic tattoos. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has slicked back white hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She hates Humans with a passion. As such she is filled with self loathing. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She got away from her former life and has fallen to alcoholism.
Motivation: A strong sense of loyalty to Halfling people; and she's repulsed by the pc
Flaws: Addict, Racist, Antagonistic. Bonds: Attractive, Mentor. Occupation: Guard
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 6 (-2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp.
Roland Barclay, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His red hair is braided into rings. He has a dull look in his blue eyes.
Personality: He is irascible and easily irritated. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Courier, but he was a colossal failure. He inherited the family business which he has now maintained for 5 years.
Motivation: To find somewhere to settle down.
Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp.
Veit Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear grey tank tops with violet pants. He has white hair. His eyes are violet and catlike.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is afraid of men and trembles around them
History: Born in the north to a Shoemaker, Veit learned a great deal about his father's area of expertise. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has set out to sabotage the competition.
Motivation: To protect his home; and revenge
Flaws: Shy. Bonds: Enemies, Job, Immigrant, Guardian. Occupation: Shoemaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 6 (-2) | 9 (-1) | 9 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp.
Furrele Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. She has no crest. She has red eyes and a green hat with a blue feather.
Personality: Furrele wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She has a habit of throwing herself into exceedingly dangerous situations.
History: Furrele was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Being a Farmer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To be a Doctor again; and sabotage a competitor
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Job, Criminal record. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 390 gp.
Serpent On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing colorful clothing, dressed as a Sage. She wears a top hat to cover her moderate length yellow fur. Her eyes are amber and she is always smoking a pipe.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a habit of throwing herself into exceedingly dangerous situations.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Cursed with lycanthropy at a very young age, Serpent has worked very hard to control her curse. She has been saving her money to try and buy her sister's freedom.
Motivation: To unite with her sister.
Flaws: Disease, Impulsive. Bonds: Military, Family. Occupation: Sage
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!