Leaf Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a faded coat and loose pants complete with deerstalker hat. Her fur, while still mostly gray, has prominent grey streaks. Her ears are large.
Personality: She is overprotective of those who hire her services. She plays an instrument quite well.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Leaf has worked very hard to control her curse. She has never given up on her music dream.
Motivation: To protect her home.
Ideals: Artistic. Flaws: Ugly, Disease, Insomniac. Bonds: Guardian. Occupation: Armorer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Myathethil Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. With wild auburn hair. Her blue eyes peer out from beneath her broad tan hat.
Personality: Stoic and calm, she prefers to meditate than take action. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by giants. Myathethil was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Athletic, Disciplined, Joker. Bonds: Military, Religious. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Sarah Redfield, Female Human [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a brown vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her brown boots flare out at the collars. She sports a flattop hair cut. Her brown eyes lackadaisically let the world flow into them.
Personality: Her tongue was cut out and she uses sign language. She always tries to repair and not replace. It was this mentality that drove her into the Mayor business.
History: Her mother raised her in a mountain cabin. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 5 years.
Motivation: To reunite with her absent father; and further expansion of business
Ideals: Persistence. Flaws: Disease. Bonds: Nature, Job, Family. Occupation: Mayor
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Jade (140 gp).
Azza Intellect, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears suspenders and green workpants. Her shirt is black, and she wears a heavy green leather apron most of the time. Her brown hair is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep silver.
Personality: Prone to second guessing herself, she comes off as nervous. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Shy, Insane, Antagonistic. Bonds: Criminal record. Occupation: Herbalist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'11") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 900 sp. 1 Holy water.
Callie Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is cut close to her head. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Callie and her spouse have recently divorced.
Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork studded leather.
Irann Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue coat over a black low-cut shirt, and a top hat upon her head. She has a moderate pudge and is not very fit. She keeps her brown hair in a pixie cut. She wears a mask on her face.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born to loving parents in a slum to the south. Like her mother and her sister before her, after school she went straight into learning to become a Jeweler. She inherited the family business which she has now maintained for 9 years.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Bonds: Enemies, Religious, Poor, Job, Adventurer. Occupation: Jeweler
Voice: Irish accent
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 70 gp. 4 Alchemist’s fire.
Bendoo Rutland, Female Half-Orc [Permalink]
Personal [hide]
Description: She usually wears her black robe and has her monstrous two handed axe always slung over her shoulder. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a skull on it. She has no hair. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Bendoo was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. A gypsy cursed her at a young age, leading to her ugly appearance. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and wants to raise her children well
Ideals: Justice. Flaws: Ugly. Bonds: Family, Poor, Adventurer. Occupation: Herbalist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.
Gardain Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his silver hair to look like a famous performer. He has a dull look in his violet eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Spice Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 20 (+5) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Orc, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Baelitae Floshem, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears tan painted combat armor at almost all times. She keeps her long golden hair kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in the north to a Blacksmith, Baelitae learned a great deal about her mother's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Baelitae grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Baelitae. She has achieved small success as a Blacksmith.
Motivation: A rival would like her out of the picture.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Blacksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
