Thodris Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: 4'3" and lanky with angular features, she is an attractive figure. She is well dressed, constantly wearing a brown suit, black shirt, and tan tie. She has a long brown ponytail with little hanging trinkets. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Thodris grew up listening to her mother's many stories. She has had some formal poetry training, and achieved minor success. She's since become an addict/alcoholic.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Logical, Artistic. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Bowyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp. Brass mug with jade inlays (300 gp).
Kildrak Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of luck on his torso. He carries a battered scythe and tarnished whip as well. His golden hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the east, but his parents moved at a very young age to the north. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their son. He worked as a Actor, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Immigrant, Family. Occupation: Actor
Voice: Aggressive tone
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 10 pp.
Miles Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: He usually wears his yellow robe and has his shield always slung over his shoulder. His tied-back hair is blonde. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Retire the richest man in the north; and he is greedy
Ideals: Logical, Entrepeneur. Flaws: Selfish. Bonds: Immigrant, Rich. Occupation: Carter
Voice: Russian accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 50 gp. 1 Masterwork Light steel shield.
Bilbron Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man likes to wear blue tank tops with green pants, and a wedding ring on his left hand. His silver hair is cut jaggedly and amateurishly. He has violet eyes.
Personality: He has a massive crush on the younger sibling of the Miner who has hired him part-time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. While studying, he fell in love. They married and had a son. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's in love; and wants his loneliness to end
Flaws: Disease. Bonds: In love, Has a crush, Family, Rich. Occupation: Miner
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 320 gp.
Orryn Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a red coat with yellow slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His hair is golden, silky, and of moderate length. His eyes are likewise amber.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Orryn grew up listening to his father's many stories. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels threatened by others; and to reunite with his old friends
Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Banded mail.
Vanuath Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. He is physically well-built. His black hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 28. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a Barrister, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Justice. Flaws: Insomniac, Insane, Antagonistic. Bonds: Poor. Occupation: Miller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp.
Thervan Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft pastel waves gently in the breeze, and is pretty ugly. He keeps his white hair in a flapper bob. He has a tattooed face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Spy
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 300 sp. A life-sized copper and silver statuette of a cockatrice. (70 gp).
Caramip Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a tan vest and prefers black and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her silver hair in a flapper bob. Her ears are large.
Personality: A skeptical and narcissistic woman, Caramip's first love is herself. Her second love is also herself. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Caramip was born in the east. At a young age she loved to build and create. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 10 years later her spouse died after the birth of her daughter. Heartbroken, Caramip never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Impeccable, Optimist, Persistence. Flaws: Ugly. Bonds: In love. Occupation: Farmer
Voice: Smooth and feminine
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 6000 cp. Moss agate (4 gp). Chrysoberyl (120 gp).
Arannis Alfonso, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a violet collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears a feathered hat to cover his moderate length red hair. His eyes are gray and catlike.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He never wears the same outfit twice, unless he absolutely has to.
History: He was born several months after his mother was called into army service. He found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a strong sense of loyalty to dragonborn people
Ideals: Artistic. Flaws: Racist, Greedy. Bonds: Military, Adventurer. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. Brown-green garnet (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
