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NPC Generator

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Advanced [show]


Namfoodle Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears skinny pants and wears a tan and violet robe with the hood down. He has a white handlebar mustache and slicked back white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Flaws: Insane, Insomniac, Fearful. Bonds: Rich. Occupation: Priest

Voice: Can't modulate volume

Attributes [hide]

Namfoodle Scheppen, Male Gnome Sorcerer 1
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)18 (+4) 8 (-1)12 (+1)
Skills Performance +3, Religion +6
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Druidic, Auran, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Right-Handed Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear flannel, and is pretty ugly. His yellow fur is long and unkept. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family, Slave. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Right-Handed Of Storm, Male Tabaxi Sorcerer 1
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 16 (+3)17 (+3)
Skills Animal Handling +5, History +4
Senses Passive Perception 13
Languages Common, Draconic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 2000 cp.


Social Check DCs


Gilthur Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: 4'3" and lanky with angular features, he is an attractive figure. He wears a brown cloak and cross-gartered blue stockings. His chestnut hair is cut short. His fierce green eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in a small desert village. Gilthur abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Slave Trader

Voice: Mousy voice

Attributes [hide]

Gilthur Steelfist, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 7 (-2)7 (-2) 6 (-2)10 (+0)
Skills Animal Handling +0, Performance +2
Senses Passive Perception 8
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Half-Plate.


Social Check DCs


Emerald Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case. She wears her black fur down. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: Calm and collected, she is a well trained Locksmith. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Emerald was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Emerald liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now owns her own business.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Ugly, Forgetful. Bonds: Job, Poor, Nature. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Emerald Of World, Female Tabaxi Sorcerer 1
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 70 gp.


Social Check DCs


Sheggen Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy white suit. He keeps his black hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sheggen was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sheggen took refuge in the large cave and found the beat up flail and armor he uses now. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: Nothing but the best is good enough for him; and he is wracked by social anxiety

Ideals: Opinionated, Impeccable. Flaws: Fearful. Bonds: Attractive, Job, Nature. Occupation: Bather

Voice: Aggressive tone

Attributes [hide]

Sheggen Thackeray, Male Half-Orc Sorcerer 1
Medium (5'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)13 (+1) 18 (+4)8 (-1)
Skills Perception +6, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Carrie Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his red hair up in a very large beehive style do. His violet eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: When he was but 3 years old his parents immigrated from the east. Carrie was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Map Maker. After a long history of fighting, Carrie and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Mentor, Immigrant. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Carrie Malcolms, Male Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)16 (+3) 14 (+2)10 (+0)
Skills Nature +5, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Orc, Druidic, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 800 sp. Large well-done wool tapestry (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Furrele Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is typically in her Knight uniform. Her crest is greying and her face has many wrinkles. She has several tiny emerald earrings on each ear.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born blind and as such lacked many opportunities for work. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.

Motivation: She uses money and sex appeal to get what she needs; and she is greedy

Flaws: Disease. Bonds: Job, Rich, Family, Attractive. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

Furrele Lhamboldennish, Female Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 5000 cp. Eye agate (14 gp).


Social Check DCs


Tomi Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a red vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his red boots flare out at the collars. He is muscular with a powerful set of arms. His auburn hair is lengthy. His eyes are likewise brown.

Personality: He is calm most of the time but flees social interaction. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His divine abilities were realized during a raid on his village. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To pay off his debts; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Criminal record, Debt. Occupation: Bookbinder

Voice: Rolls R's

Attributes [hide]

Tomi Fastfoot, Male Halfling Sorcerer 2
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 17 (+3)18 (+4) 8 (-1)6 (-2)
Skills Intimidation +0, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Auran, Sylvan, Elven, Infernal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 190 gp.


Social Check DCs


Gimurt Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and lanky with angular features, he is an attractive figure. He wears professional attire. His brown hair and beard is wavy and long. His eyes are amber and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Gimurt embodies much of what other species detest in the Dwarves. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Sculptor

Voice: Voice breaks

Attributes [hide]

Gimurt Strakeln, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)12 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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