Barakas Calm, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a fancy green suit. His black hair is braided into rings. His skin is flawless and his white eyes scan people very quickly.
Personality: Barakas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.
Motivation: To settle down with his crush; and wants a kiss
Ideals: Impeccable, Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive, Has a crush. Occupation: Mortician
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 18 (+4) | 20 (+5) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1600 sp.
Zaffrab Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan coat over a yellow low-cut shirt, and a deerstalker hat upon his head. His head has been shaved. His fierce hazel eyes like to dwell on things.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and to pay off his debts
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Rich, Debt. Occupation: Apothecary
Voice: Gruff and masculine
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 18 (+4) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. A delicate brass dragon egg (20 gp).
Khrosh Tinley, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'0". He wears dark leathers with embroidery, and his gloved hand is found clutching a hammer. His moppish brown hair is in a traditional bowl cut. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Khrosh hails from a village terrorized by brigands. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Athletic, Justice. Flaws: Fearful. Bonds: Enemies, Attractive. Occupation: Cook
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1000 cp.
Oolah Langston, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears a white collared shirt and blue skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her chestnut hair is styled in orderly dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Oolah was born the youngest of three triplets. Her first spouse was a Marshal, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her sister's freedom.
Motivation: To reunite with her absent mother; and her spouse's relatives view her with great suspicion
Ideals: Artistic. Flaws: Insomniac, Sensitive. Bonds: Family. Occupation: Seamstress
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Baradad Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His crest, while still mostly red, has prominent grey streaks. His fierce red eyes like to dwell on things.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to loving parents in a slum to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: In love, Poor, Job. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Koth Tindall, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a white suit, pastel shirt, and yellow tie. His moppish silver hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.
History: Sold as a small child to a brothel owner, Koth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He has comitted a past crime that haunts him to this day; and obtaining odd cultural halfling artifacts is his passion
Flaws: Sensitive, Antagonistic. Bonds: Mentor, Adventurer, Criminal record. Occupation: Shepherd
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Zedaar Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. He wears a colorful flower in his silver crest. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: A powerful brothel owner made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and to be a tailor again
Flaws: Racist. Bonds: Rich, Attractive, Job, Mentor. Occupation: Apothecary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 120 gp. Chalcedony (20 gp). 1 Masterwork Uncommon Weapon.
Driindar Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a halberd, but if one is not available she will default to her greataxe. She wears a deerstalker hat to cover her moderate length red crest. Her fierce gold eyes like to dwell on things.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born to a pair of adventurers, Driindar grew up listening to her mother's many stories. Driindar abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Driindar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with her old friends; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly. Bonds: In love, Adventurer. Occupation: Butcher
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 6 (-2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 6000 cp. Malachite (11 gp).
Vondal Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a grey vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. Beneath his clothing is a huge mess of scar tissue. His hair is silver and very short. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. Around other people he will do his best to conceal his emotions and appear jolly.
History: Vondal was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To unite with his brother; and he is currently in port desperately looking for someone to get him out
Ideals: Justice, Persistence. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Shepherd
Voice: Loud with bravado
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 3 (-4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 300 gp. 1 Masterwork Common Melee.
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