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NPC Generator

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Advanced [show]


Art Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears a faded coat and loose pants complete with deerstalker hat and is in decent physical shape. Her yellow fur is lengthy. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born in the south, but her parents moved at a very young age to the west. Art was born on a far southern desert where she grew up under the tutelage of her mother, an expert Dyer. In the meantime she has taken over work as a Dyer and occasionally as a mercenary.

Motivation: She wants nothing more than to rejoin the army; and obtaining odd cultural half-orc artifacts is her passion

Flaws: Racist. Bonds: Job, Immigrant, Adventurer, Military. Occupation: Dyer

Voice: Soft and melodious

Attributes [hide]

Art Treat, Female Tabaxi Sorcerer 1
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 40 gp. Jet (130 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Torinn Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. He has styled his blue crest well, parting it to the right. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also is a firm believer in the manly ideal.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Masseuse, but he got bored and became a Merchant. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Ideals: Optimist, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Torinn Pfaphnyrennish, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 15 (+2)9 (-1)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 120 gp. Violet garnet (200 gp).


Social Check DCs


Ekemon Wit, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting green shirt and pants. He has no hair. He has black eyes and a green hat with a grey feather.

Personality: Abrasive and pushy, he has a hard time making friends. He has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Ekemon and his spouse have recently divorced.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Religious. Occupation: Interpreter

Voice: Hard of hearing, loud

Attributes [hide]

Ekemon Wit, Male Tiefling Sorcerer 2
Medium (6'0") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)16 (+3) 16 (+3)11 (+0)
Skills Deception +2, Investigation +5
Senses Passive Perception 13
Languages Common, Druidic, Orc, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1400 sp. Amber (150 gp). Zircon (20 gp). 1 Average lock.


Social Check DCs


Mreksh Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his bronze crest up. His eyes are likewise gold. His teeth are white and perfect.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: When he was but 3 years old his parents immigrated from the north. A few years later when the west was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: Revenge.

Bonds: Rich, Attractive, Job, Enemies, Immigrant. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Mreksh Pfaphnyrennish, Male Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 130 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp).


Social Check DCs


Manfred LaHood, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. He sports a flattop hair cut. His eyes are blue and beady.

Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Religious. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Manfred LaHood, Male Half-Elf Sorcerer 3
Medium (5'3") Half-Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 13 (+1)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 14000 cp.


Social Check DCs


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a brown suit, black shirt, and pastel tie. His silver hair is singed and shortened. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Merchant profession.

History: Fargrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: Sabotage a competitor.

Flaws: Ugly, Impulsive. Bonds: Immigrant, Job, Poor. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)10 (+0) 12 (+1)7 (-2)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 8000 cp. Silver comb with moonstones (200 gp).


Social Check DCs


Flask Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear brown pants and tee shirts. His top hat is riddled with cuts and holes. His green eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Flask began to lead the lost caravan. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur. Flaws: Ugly, Cynical. Bonds: Immigrant, Enemies. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Flask Wind, Male Tabaxi Sorcerer 2
Medium (5'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 17 (+3)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 160 pp.


Social Check DCs


Theren Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a dagger on it. His long white hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker, Persistence. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Theren Caerdonel, Male Elf Sorcerer 1
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 10 (+0)16 (+3)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 500 sp. Moss agate (8 gp).


Social Check DCs


Oskar Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his hand crossbow ready. His hair is always cut to a buzz. His violet eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Adventurer, Nature. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Oskar Torevir, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)13 (+1) 8 (-1)11 (+0)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Just what you see.


Social Check DCs

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