Baern Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears light armors faded through time and improper care. He wears his blonde hair up in a very large beehive style do. His violet eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He is able to fit into much smaller and tighter spaces than normal.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Adventurer mother left him crippled. He was granted necromantic powers by his dying brother.
Motivation: Many brigands want him driven away; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Addict, Disease. Occupation: Dilettante
Voice: Scandinavian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Ignan, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Red-brown spinel (110 gp).
Kairon Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He feeds upon the attention of others.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his singing dream.
Motivation: He wants revenge against illithids; and wants to have a good time and be beloved
Ideals: Artistic. Flaws: Cynical. Bonds: Poor, Attractive. Occupation: Tanner
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1400 sp. 1 Chain shirt.
Peter Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is drawn into a tight pony tail with a cross scrunchie. His violet unseeing eyes seem to look past you.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: The child of northern immigrants he idolized his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has set out to sabotage the competition.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Flaws: Disease. Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Bookbinder
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee.
Guy Clifford, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a grey suit, black shirt, and red tie. With a patchy chestnut beard and wild chestnut hair. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also hits on women, regardless of circumstances.
History: Guy was born with his father's beautiful face. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.
Motivation: Find a way to reverse the transformation of his sister; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Family, Has a crush, Attractive, Rich. Occupation: Doctor
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp.
Dariff Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her chestnut hair is cut short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born on a small isolated farm. Like her mother and her sister before her, after school she went straight into learning to become a Spy. She now owns her own business.
Motivation: To be a Animal Trainer again.
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Spy
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Drifting In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, green shirt, and blue tie, and carries longswords. His long gray fur is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Drifting was born with his mother's beautiful face. Cursed with vampirism at a very young age, Drifting has worked very hard to control his curse. He ran away from his former home and has been making his living as a Jeweler for the past few years.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Job, Attractive. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Masterwork Uncommon Weapon.
Tanglar Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears black trousers with blue and white striped suspenders. He wears various colorful collared shirts. His auburn hair is cut jaggedly and amateurishly. His eyes are gray and beady.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Tanglar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Tanglar's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and he's repulsed by the pc
Flaws: Ugly, Emotional, Selfish, Antagonistic. Bonds: Immigrant. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 6 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 360 gp.
Everard Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His silver hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are blue.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to a criminal king-pin and mafia family His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to work out more often; and he has comitted a past crime that haunts him to this day
Ideals: Athletic, Philantrophist, Gifted. Bonds: Attractive, Criminal record. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Celestial, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Feldûsh Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.
Personality: He snorts whenever he laughs or is feeling confident. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He comes from a rich southern family. A freak accident while working with his Banker mother left him crippled. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: Wants to open a new tavern; and wants his loneliness to end
Flaws: Disease. Bonds: Rich, Has a crush, Adventurer, Job. Occupation: Shoemaker
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 12 (+1) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp. Sardonyx (60 gp). Moss agate (12 gp). Silver pearl (70 gp).
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