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NPC Generator

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Advanced [show]


Lamlis Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tattered old clothes. His red hair is braided into rings. His gray eyes peer out from beneath his broad violet hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He can't help but pocket interesting objects he comes across

History: Lamlis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Banker

Voice: Sighs a lot, exhausted

Attributes [hide]

Lamlis Dalanthan, Male Half-Elf Sorcerer 3
Medium (5'0") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Athletics +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp. Aquamarine (300 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Shane Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. He wears his white hair down. His blue eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Religious, Mentor, Criminal record. Occupation: Dilettante

Voice: Strong lisp

Attributes [hide]

Shane Berevan, Male Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)15 (+2) 13 (+1)15 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Solid gold idol (300 gp).


Social Check DCs


Decarabia Blame, Female Tiefling [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a green vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her green boots flare out at the collars. Her white hair is lengthy and is close to two feet long. She has several tiny topaz earrings on each ear.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Decarabia was raised in a hard working conservative environment. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and she's repulsed by the pc

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Job. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Decarabia Blame, Female Tiefling Sorcerer 1
Medium (5'9") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Insight +3, Stealth +0
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 110 gp.


Social Check DCs


Siffress Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail. She carries with her a set of axes on her belt, each one with a topaz on the hilt. Her red hair is styled in orderly dreadlocks. Her brown eyes lackadaisically let the world flow into them.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Animals are drawn to her, and she is able to talk to them.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Siffress abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants to meet her childhood hero

Ideals: Fighting, Gifted. Flaws: Shy, Insomniac. Bonds: Adventurer. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Siffress Albaratie, Female Gnome Sorcerer 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)8 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Joan Gracey, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears silk and lounges about seductively. She is an epitome of beauty. She has styled her golden hair well, parting it to the right. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Joan was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Joan's father didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.

Motivation: Regain custody of her son.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Joan Gracey, Female Human Sorcerer 1
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 200 sp.


Social Check DCs


Everard Merton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown coat over a black low-cut shirt, and a feathered hat upon his head. He has a blonde handlebar mustache and slicked back blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Mason, who enjoyed hunting, Everard was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered west to less war torn lands. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Nature, Criminal record. Occupation: Healer

Voice: Pirate accent

Attributes [hide]

Everard Merton, Male Human Sorcerer 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)12 (+1) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 700 sp.


Social Check DCs


Joser Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely white suit with brown socks and a vest with buckled shoes. His hair is short and silver. He has a dull look in his hazel eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Crown-heir, but he got bored and became a Baker. He became a Baker soon after.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Cynical, Hedonist. Bonds: Military, Job. Occupation: Baker

Voice: Speaks through clenched teeth

Attributes [hide]

Joser Sunmeadow, Male Halfling Sorcerer 3
Small (3'3") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 9000 cp.


Social Check DCs


Naeris Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a card on it. He has no hair. His eyes are brown and catlike.

Personality: Naeris is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Fletcher business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: To reunite with his old friends; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Eastern European accent

Attributes [hide]

Naeris Caerdonel, Male Elf Sorcerer 1
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 11
Languages Common, Elven, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 gp.


Social Check DCs


Armara Knack, Female Tiefling [Permalink]

Personal [hide]

Description: Standing 5'3", this woman wears green leather gloves, a green jacket, and tight pants. Her red hair is lengthy and is close to two feet long. Her eyes are red and beady.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barber arts, while her mother instructed her in etiquette, music and courtly manner. When Armara reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she wants nothing more than to rejoin the army

Flaws: Ugly, Shy, Insane. Bonds: Military, Rich. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Armara Knack, Female Tiefling Sorcerer 2
Medium (5'3") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 9 (-1)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 80 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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