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NPC Generator

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Advanced [show]


Nithther Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a black shirt with thin grey vertical stripes and tan pants. He is muscular with a powerful set of arms. His red crest is long and unkept. His red unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy and tries to find solutions quickly.

History: He got into the Jeweler business at a young age. Through the years after Nithther was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Nithther's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.

Flaws: Ugly, Disease, Antagonistic, Lazy. Bonds: Job. Occupation: Jeweler

Voice: Prounounces S like Z

Attributes [hide]

Nithther Kimbatuul, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 8 (-1)18 (+4)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 3000 cp. Red spinel (160 gp).


Social Check DCs


Heather Langdon, Female Human [Permalink]

Personal [hide]

Description: 4'11" and lanky with angular features, she is an attractive figure. She dresses like a well dressed Unemployed does. Her black hair is cut short. Her eyes are gray and she is always smoking a pipe.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of eastern immigrants she idolized her mother. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Logical. Flaws: Mundane. Bonds: Job, Attractive, Immigrant. Occupation: Unemployed

Voice: Switch between two voices

Attributes [hide]

Heather Langdon, Female Human Sorcerer 1
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)8 (-1) 11 (+0)11 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. Tiger eye turquoise (7 gp).


Social Check DCs


Morkral Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a hunchback. His black hair is cut short with large spiked bangs in the front. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Morkral took refuge in the old dungeon and found the beat up sword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Bowyer

Voice: Ums and uhs a lot

Attributes [hide]

Morkral Rakankrak, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)11 (+0) 16 (+3)13 (+1)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 80 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Feng Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Brewer business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Feng took refuge in the ruined castle and found the beat up scythe and armor he uses now. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Flaws: Ugly. Bonds: Nature, Job, Family. Occupation: Brewer

Voice: Sensual and smooth

Attributes [hide]

Feng Copeland, Male Half-Orc Sorcerer 1
Medium (5'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp.


Social Check DCs


Hadarai Iathrana, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair, while still mostly white, has prominent grey streaks. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants nothing more than to rejoin the army; and he would like to get married and retire

Flaws: Ugly. Bonds: Poor, Has a crush, Military, Mentor. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Hadarai Iathrana, Male Elf Sorcerer 1
Medium (5'3") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Gnome, Abyssal, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 1 Banded mail.


Social Check DCs


Krûk Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Fighting. Flaws: Ugly, Mundane, Hedonist, Antagonistic. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Krûk Marley, Male Half-Orc Sorcerer 1
Medium (5'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)3 (-4) 13 (+1)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 60 gp.


Social Check DCs


Sun Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She is bristling with hidden weapons, mostly hand crossbows and hammers. Her orange fur is lengthy. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mayor work with an outfit from a few towns over. Mayor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Mayor job and began her own company from there.

Motivation: Balancing her hectic life and new Mayor responsibilities is difficult; and she has decided she is irredeemable

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job, Rich. Occupation: Mayor

Voice: Pronounces O like U

Attributes [hide]

Sun Of Spirit, Female Tabaxi Sorcerer 3
Medium (5'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 30 pp. Smoky quartz (20 gp). Hematite (15 gp).


Social Check DCs


Bertram Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his sickle. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a dagger on it. His brown hair has been sun bleached extensively. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Bertram was born on a far western mountains where he grew up under the tutelage of his father, an expert Carter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Antagonistic, Impulsive. Bonds: Rich, Immigrant. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Tattersall, Male Human Sorcerer 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 50 gp.


Social Check DCs


Adelaide Dalton, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a brown shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them and is in decent physical shape. She keeps her white hair in a pixie cut. Her face is scarred and worn.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born at the edge of vast plains. Adelaide was born on a far eastern plains where she grew up under the tutelage of her father, an expert Navigator. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her relatives are trying to arrange a marriage; and to reunite with her absent father

Ideals: Disciplined, Opinionated. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Adelaide Dalton, Female Human Sorcerer 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)4 (-3) 11 (+0)10 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 17000 cp.


Social Check DCs

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