Rangrim Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He has a slight overbite and is overall scrawny. His hair is blonde and curly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He would rather hide behind his crafts than deal with other people.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Rangrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Rangrim's father didn't care for him much, and the feeling was mutual. He has never given up on his music dream.
Motivation: To protect his home; and he's repulsed by the pc
Ideals: Artistic, Gifted. Flaws: Addict, Shy, Antagonistic. Bonds: Guardian. Occupation: Jeweler
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 6000 cp. Citrine (80 gp).
Pallabar Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. His chestnut hair, when down, is lengthy. His green eyes are slightly larger than normal.
Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: The child of western immigrants he idolized his mother. He struck it rich when he found rare goods in large quantities. By chance he met his brother recently and the two have been together since.
Motivation: He has money and likes to spend it; and money/treasure
Bonds: Attractive, Immigrant, Job, Rich, Family. Occupation: Merchant
Voice: Soothing and warm
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 9 (-1) | 18 (+4) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. Silver ewer (50 gp).
Krimmon Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a pastel coat with black slacks. He carries with him a set of shortspears, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has a white handlebar mustache and slicked back white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing music.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krimmon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Professionalism, Artistic, Gifted. Flaws: Insomniac. Occupation: Mayor
Voice: Posh accent
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2700 sp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.
Ernest Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright violet and tan, and wears rings and necklaces with large, colorful gems. His blonde hair, when down, is lengthy. His thin eyebrows rest above his beady hazel eyes.
Personality: Confrontational and typically high on some drug or another. He plays an instrument quite well.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. When Ernest reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and revenge
Ideals: Artistic, Philantrophist. Flaws: Ugly, Addict. Bonds: Rich, Military. Occupation: Doctor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Abad Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blue hair is unkempt and raggedy. He is baby faced.
Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Abad grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: To prove his worth to the world; and he wants to meet his childhood hero
Ideals: Entrepeneur. Flaws: Ugly, Impulsive, Addict. Bonds: Poor, Adventurer. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 320 gp. 1 Masterwork Uncommon Weapon.
Bharash Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a black costume with the symbols of magic on his torso. He is muscular with a powerful set of arms. His long silver crest is drawn into a two foot long braid. His eyes are gold.
Personality: Abrasive and pushy, he has a hard time making friends. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Bharash was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.
Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Military, Rich. Occupation: Actor
Voice: Breathy voice
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp.
Leaf Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His fur is white and curly. He is baby faced.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.
History: Sold as a small child to a necromancer, Leaf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day
Ideals: Professionalism. Flaws: Emotional, Insane. Bonds: Mentor, Criminal record. Occupation: Tanner
Voice: Slow speaker
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp. Star rose quartz (60 gp).
Dalaba Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears just a tan suit. Beneath her clothing is a huge mess of scar tissue. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes peer out from beneath her deerstalker tan hat.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She served in the navy to pay for her family's outstanding loans. Cursed with a spirit at a very young age, Dalaba has worked very hard to control her curse. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and she is currently in port desperately looking for someone to get her out
Ideals: Optimist, Opinionated. Flaws: Disease. Bonds: Slave, Military. Occupation: Barkeep
Voice: Breathy voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: Just what you see.
Mamnen Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and tan robe with the hood down. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. His purple hair is slicked back into a classic pompadour. His skin is flawless and his silver eyes scan people very quickly.
Personality: Mamnen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flattery will make him almost putty in your hands.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Extrovert. Flaws: Selfish. Bonds: Attractive, Religious. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 7 (-2) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Old masterpiece painting (800 gp). Fire opal pendant on a fine gold chain (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
