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NPC Generator

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Advanced [show]


Lavinia Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she wears bulky red painted plate armor. She sports white long hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She comes from a rich southern family. She struck it rich when she found rare goods in large quantities. She then took over the family business and is one of the better Barkeep for hire.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and balancing her hectic life and new barkeep responsibilities is difficult

Bonds: Attractive, Family, Rich, Job, Adventurer. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

Lavinia Tealeaf, Female Halfling Sorcerer 1
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)9 (-1) 11 (+0)15 (+2)
Skills Animal Handling +2, Nature +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. Carnelian (70 gp).


Social Check DCs


Quick Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 4'8" and wears an entirely brown suit with green socks and a vest with buckled shoes. Her left hand appears badly burned and disfigured. She sports a flattop fur cut. Her skin is flawless and her yellow eyes scan people very quickly.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Quick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quick. She used her abilities to trick people and travel the world for free.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Bookbinder

Voice: Smooth and feminine

Attributes [hide]

Quick Of Stars, Female Tabaxi Sorcerer 1
Medium (4'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)8 (-1) 10 (+0)14 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Citrine (70 gp).


Social Check DCs


Fenriz Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man typically wears black cloth garments or leather armor. His silver hair is singed and shortened. His eyes are gold.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Fenriz enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Fenriz was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Fenriz liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end

Ideals: Persistence. Flaws: Ugly, Hedonist. Bonds: Poor, Nature. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Fenriz Tragedy, Male Tiefling Sorcerer 1
Medium (5'7") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Gunnloda Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a lot of dark rich colors, with gold accents. She wears a top hat to cover her moderate length black hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Flattery will make her almost putty in your hands.

History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gunnloda took refuge in the old dungeon and found the beat up bastard sword and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: An old rival family wants her found; and wants to work out more often

Ideals: Athletic. Flaws: Disease, Selfish. Bonds: Attractive, Nature. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Gunnloda Burrowfound, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)11 (+0) 11 (+0)7 (-2)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 800 sp.


Social Check DCs


Himo Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is irascible and easily irritated. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He left for the east, certain he would find work there.

Motivation: He has decided he is irredeemable; and he's attracted to the pc

Flaws: Antagonistic, Shy. Bonds: Criminal record, Immigrant, Has a crush. Occupation: Map Maker

Voice: Sensual and smooth

Attributes [hide]

Himo Aloro, Male Elf Sorcerer 3
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)12 (+1) 10 (+0)16 (+3)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp.


Social Check DCs


Gimurt Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is wearing a long, grey, dusty cloak, marred by beers. He has a silver handlebar mustache and slicked back silver hair. He has several tiny amethyst earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Gimurt grew up listening to his mother's many stories. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Joker. Flaws: Ugly, Fearful, Insane. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Gimurt Morigak, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)10 (+0) 17 (+3)9 (-1)
Skills History +2, Intimidation +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 230 gp. 1 Darkwood Shield.


Social Check DCs


Yevelda Sydney, Female Half-Orc [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern woman likes to wear ponchos typically of a light black in addition to tight pants. Her white hair, when down, is lengthy. This hazel eyed northerner is not easily forgotten.

Personality: A deeply religious woman she believes everything happens for a reason. She is lazy and tries to find solutions quickly.

History: Yevelda lived on a farm with her mother, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. She has since lost track of the people in her past.

Motivation: Expand her business; and she's looking for her big break

Ideals: Athletic. Flaws: Lazy. Bonds: Religious, Family, Adventurer, Job. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Yevelda Sydney, Female Half-Orc Sorcerer 1
Medium (5'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)10 (+0) 16 (+3)11 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 60 gp. 1 Banded mail.


Social Check DCs


Adam Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. His hair is golden, silky, and of moderate length. His green eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Adam was raised in a hard working conservative environment. He found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Fletcher job and began his own company from there.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Bonds: Attractive, Job, Adventurer. Occupation: Fletcher

Voice: Sounds elderly

Attributes [hide]

Adam Suithrasas, Male Half-Elf Sorcerer 3
Medium (4'11") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)7 (-2) 16 (+3)13 (+1)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. 2 Holy water. 1 Everburning torch. 5 Acid flasks.


Social Check DCs


Mugrunden Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. His gold crest is drawn into a tight pony tail with a skull scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Glassblower business at a young age. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has achieved small success as a Glassblower.

Motivation: He is unsatisfied with his job; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Adventurer, Job. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Mugrunden Clethtinthiallor, Male Dragonborn Sorcerer 2
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 10 (+0)6 (-2)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 110 pp. Red garnet (130 gp). Red garnet (130 gp). Tourmaline (130 gp). 1 Disguise kit.


Social Check DCs

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